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author | Melanie | 2010-05-16 15:02:23 +0100 |
---|---|---|
committer | Melanie | 2010-05-16 15:02:23 +0100 |
commit | a723225179503cf24b37471094208fd53281489c (patch) | |
tree | ff086095ff8424eb311ca73b5e8a1b069c76af87 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Add some debug output to GetAgent to try and track down our presence problems (diff) | |
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Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 56 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 |
3 files changed, 61 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f43de20..c16ba12 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -70,6 +70,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | 70 | ||
71 | protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>(); | 71 | protected Dictionary<UUID, ScenePresence> m_scenePresences = new Dictionary<UUID, ScenePresence>(); |
72 | protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; | 72 | protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; |
73 | protected List<ScenePresence> m_scenePresenceList = new List<ScenePresence>(); | ||
74 | |||
75 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
73 | 76 | ||
74 | // SceneObjects is not currently populated or used. | 77 | // SceneObjects is not currently populated or used. |
75 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; | 78 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
@@ -132,10 +135,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | 135 | ||
133 | protected internal void Close() | 136 | protected internal void Close() |
134 | { | 137 | { |
135 | lock (m_scenePresences) | 138 | m_scenePresencesLock.EnterWriteLock(); |
139 | try | ||
136 | { | 140 | { |
137 | m_scenePresences.Clear(); | 141 | m_scenePresences.Clear(); |
138 | m_scenePresenceArray = new ScenePresence[0]; | 142 | m_scenePresenceArray = new ScenePresence[0]; |
143 | m_scenePresenceList = new List<ScenePresence>(); | ||
144 | } | ||
145 | finally | ||
146 | { | ||
147 | m_scenePresencesLock.ExitWriteLock(); | ||
139 | } | 148 | } |
140 | 149 | ||
141 | lock (m_dictionary_lock) | 150 | lock (m_dictionary_lock) |
@@ -542,7 +551,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | 551 | ||
543 | Entities[presence.UUID] = presence; | 552 | Entities[presence.UUID] = presence; |
544 | 553 | ||
545 | lock (m_scenePresences) | 554 | m_scenePresencesLock.EnterWriteLock(); |
555 | try | ||
546 | { | 556 | { |
547 | if (!m_scenePresences.ContainsKey(presence.UUID)) | 557 | if (!m_scenePresences.ContainsKey(presence.UUID)) |
548 | { | 558 | { |
@@ -554,11 +564,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | Array.Copy(m_scenePresenceArray, newArray, oldLength); | 564 | Array.Copy(m_scenePresenceArray, newArray, oldLength); |
555 | newArray[oldLength] = presence; | 565 | newArray[oldLength] = presence; |
556 | m_scenePresenceArray = newArray; | 566 | m_scenePresenceArray = newArray; |
567 | m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray); | ||
557 | } | 568 | } |
558 | else | 569 | else |
559 | { | 570 | { |
560 | m_scenePresences[presence.UUID] = presence; | 571 | m_scenePresences[presence.UUID] = presence; |
561 | 572 | ||
562 | // Do a linear search through the array of ScenePresence references | 573 | // Do a linear search through the array of ScenePresence references |
563 | // and update the modified entry | 574 | // and update the modified entry |
564 | for (int i = 0; i < m_scenePresenceArray.Length; i++) | 575 | for (int i = 0; i < m_scenePresenceArray.Length; i++) |
@@ -569,8 +580,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | break; | 580 | break; |
570 | } | 581 | } |
571 | } | 582 | } |
583 | m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray); | ||
572 | } | 584 | } |
573 | } | 585 | } |
586 | finally | ||
587 | { | ||
588 | m_scenePresencesLock.ExitWriteLock(); | ||
589 | } | ||
574 | } | 590 | } |
575 | 591 | ||
576 | /// <summary> | 592 | /// <summary> |
@@ -585,7 +601,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | agentID); | 601 | agentID); |
586 | } | 602 | } |
587 | 603 | ||
588 | lock (m_scenePresences) | 604 | m_scenePresencesLock.EnterWriteLock(); |
605 | try | ||
589 | { | 606 | { |
590 | if (m_scenePresences.Remove(agentID)) | 607 | if (m_scenePresences.Remove(agentID)) |
591 | { | 608 | { |
@@ -604,12 +621,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
604 | } | 621 | } |
605 | } | 622 | } |
606 | m_scenePresenceArray = newArray; | 623 | m_scenePresenceArray = newArray; |
624 | m_scenePresenceList = new List<ScenePresence>(m_scenePresenceArray); | ||
607 | } | 625 | } |
608 | else | 626 | else |
609 | { | 627 | { |
610 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 628 | m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
611 | } | 629 | } |
612 | } | 630 | } |
631 | finally | ||
632 | { | ||
633 | m_scenePresencesLock.ExitWriteLock(); | ||
634 | } | ||
613 | } | 635 | } |
614 | 636 | ||
615 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 637 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -730,8 +752,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | /// <returns></returns> | 752 | /// <returns></returns> |
731 | private List<ScenePresence> GetScenePresences() | 753 | private List<ScenePresence> GetScenePresences() |
732 | { | 754 | { |
733 | lock (m_scenePresences) | 755 | m_scenePresencesLock.EnterReadLock(); |
734 | return new List<ScenePresence>(m_scenePresenceArray); | 756 | try |
757 | { | ||
758 | return m_scenePresenceList; | ||
759 | } | ||
760 | finally | ||
761 | { | ||
762 | m_scenePresencesLock.ExitReadLock(); | ||
763 | } | ||
735 | } | 764 | } |
736 | 765 | ||
737 | /// <summary> | 766 | /// <summary> |
@@ -742,10 +771,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
742 | protected internal ScenePresence GetScenePresence(UUID agentID) | 771 | protected internal ScenePresence GetScenePresence(UUID agentID) |
743 | { | 772 | { |
744 | ScenePresence sp; | 773 | ScenePresence sp; |
745 | lock (m_scenePresences) | 774 | m_scenePresencesLock.EnterReadLock(); |
775 | try | ||
746 | { | 776 | { |
747 | m_scenePresences.TryGetValue(agentID, out sp); | 777 | m_scenePresences.TryGetValue(agentID, out sp); |
748 | } | 778 | } |
779 | finally | ||
780 | { | ||
781 | m_scenePresencesLock.ExitReadLock(); | ||
782 | } | ||
749 | return sp; | 783 | return sp; |
750 | } | 784 | } |
751 | 785 | ||
@@ -780,10 +814,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
780 | 814 | ||
781 | protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar) | 815 | protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar) |
782 | { | 816 | { |
783 | lock (m_scenePresences) | 817 | m_scenePresencesLock.EnterReadLock(); |
818 | try | ||
784 | { | 819 | { |
785 | m_scenePresences.TryGetValue(agentID, out avatar); | 820 | m_scenePresences.TryGetValue(agentID, out avatar); |
786 | } | 821 | } |
822 | finally | ||
823 | { | ||
824 | m_scenePresencesLock.ExitReadLock(); | ||
825 | } | ||
787 | return (avatar != null); | 826 | return (avatar != null); |
788 | } | 827 | } |
789 | 828 | ||
@@ -1061,6 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1100 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
1062 | */ | 1101 | */ |
1063 | // For now, perform actiona serially | 1102 | // For now, perform actiona serially |
1103 | |||
1064 | foreach (ScenePresence sp in GetScenePresences()) | 1104 | foreach (ScenePresence sp in GetScenePresences()) |
1065 | { | 1105 | { |
1066 | try | 1106 | try |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 35134d6..a4b8944 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3651,7 +3651,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3651 | if (atRotTargets.Count > 0) | 3651 | if (atRotTargets.Count > 0) |
3652 | { | 3652 | { |
3653 | uint[] localids = new uint[0]; | 3653 | uint[] localids = new uint[0]; |
3654 | lock (m_parts) | 3654 | lockPartsForRead(true); |
3655 | try | ||
3655 | { | 3656 | { |
3656 | localids = new uint[m_parts.Count]; | 3657 | localids = new uint[m_parts.Count]; |
3657 | int cntr = 0; | 3658 | int cntr = 0; |
@@ -3661,6 +3662,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3661 | cntr++; | 3662 | cntr++; |
3662 | } | 3663 | } |
3663 | } | 3664 | } |
3665 | finally | ||
3666 | { | ||
3667 | lockPartsForRead(false); | ||
3668 | } | ||
3664 | 3669 | ||
3665 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3670 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3666 | { | 3671 | { |
@@ -3679,7 +3684,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3679 | { | 3684 | { |
3680 | //trigger not_at_target | 3685 | //trigger not_at_target |
3681 | uint[] localids = new uint[0]; | 3686 | uint[] localids = new uint[0]; |
3682 | lock (m_parts) | 3687 | lockPartsForRead(true); |
3688 | try | ||
3683 | { | 3689 | { |
3684 | localids = new uint[m_parts.Count]; | 3690 | localids = new uint[m_parts.Count]; |
3685 | int cntr = 0; | 3691 | int cntr = 0; |
@@ -3689,6 +3695,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3689 | cntr++; | 3695 | cntr++; |
3690 | } | 3696 | } |
3691 | } | 3697 | } |
3698 | finally | ||
3699 | { | ||
3700 | lockPartsForRead(false); | ||
3701 | } | ||
3692 | 3702 | ||
3693 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3703 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3694 | { | 3704 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 62b44bd..c4cff12 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -840,12 +840,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | } | 840 | } |
841 | else | 841 | else |
842 | { | 842 | { |
843 | m_items.LockItemsForRead(false); | ||
843 | m_log.ErrorFormat( | 844 | m_log.ErrorFormat( |
844 | "[PRIM INVENTORY]: " + | 845 | "[PRIM INVENTORY]: " + |
845 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 846 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
846 | itemID, m_part.Name, m_part.UUID); | 847 | itemID, m_part.Name, m_part.UUID); |
847 | } | 848 | } |
848 | m_items.LockItemsForWrite(false); | ||
849 | 849 | ||
850 | return -1; | 850 | return -1; |
851 | } | 851 | } |