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authorMelanie2012-11-17 02:58:14 +0000
committerMelanie2012-11-17 02:58:14 +0000
commit7ad082f7c39ba82adeae3c25ca0befcf983c879d (patch)
tree0e3c488c65ef22b53e4536dd07f46c1467b58f78 /OpenSim/Region/Framework
parentMerge branch 'master' into careminster (diff)
parentPrevent a buffer overflow in asset receiving (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
3 files changed, 28 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 8691b91..5b1c9f4 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -816,6 +816,10 @@ namespace OpenSim.Region.Framework.Scenes
816 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 816 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
817 public event GetScriptRunning OnGetScriptRunning; 817 public event GetScriptRunning OnGetScriptRunning;
818 818
819 public delegate void ThrottleUpdate(ScenePresence scenePresence);
820
821 public event ThrottleUpdate OnThrottleUpdate;
822
819 /// <summary> 823 /// <summary>
820 /// RegisterCapsEvent is called by Scene after the Caps object 824 /// RegisterCapsEvent is called by Scene after the Caps object
821 /// has been instantiated and before it is return to the 825 /// has been instantiated and before it is return to the
@@ -3130,5 +3134,14 @@ namespace OpenSim.Region.Framework.Scenes
3130 } 3134 }
3131 } 3135 }
3132 } 3136 }
3137
3138 public void TriggerThrottleUpdate(ScenePresence scenePresence)
3139 {
3140 ThrottleUpdate handler = OnThrottleUpdate;
3141 if (handler != null)
3142 {
3143 handler(scenePresence);
3144 }
3145 }
3133 } 3146 }
3134} 3147}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 74d2629..b9f9c86 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
112 private long timeLastChanged = 0; 112 private long timeLastChanged = 0;
113 private long m_maxPersistTime = 0; 113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0; 114 private long m_minPersistTime = 0;
115 private Random m_rand; 115// private Random m_rand;
116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
117 117
118 /// <summary> 118 /// <summary>
@@ -130,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
130 { 130 {
131 if (value) 131 if (value)
132 { 132 {
133
133 if (m_isBackedUp) 134 if (m_isBackedUp)
134 { 135 {
135 m_scene.SceneGraph.FireChangeBackup(this); 136 m_scene.SceneGraph.FireChangeBackup(this);
@@ -139,19 +140,21 @@ namespace OpenSim.Region.Framework.Scenes
139 timeFirstChanged = DateTime.Now.Ticks; 140 timeFirstChanged = DateTime.Now.Ticks;
140 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) 141 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
141 { 142 {
143/*
142 if (m_rand == null) 144 if (m_rand == null)
143 { 145 {
144 byte[] val = new byte[16]; 146 byte[] val = new byte[16];
145 m_rootPart.UUID.ToBytes(val, 0); 147 m_rootPart.UUID.ToBytes(val, 0);
146 m_rand = new Random(BitConverter.ToInt32(val, 0)); 148 m_rand = new Random(BitConverter.ToInt32(val, 0));
147 } 149 }
148 150 */
149 if (m_scene.GetRootAgentCount() == 0) 151 if (m_scene.GetRootAgentCount() == 0)
150 { 152 {
151 //If the region is empty, this change has been made by an automated process 153 //If the region is empty, this change has been made by an automated process
152 //and thus we delay the persist time by a random amount between 1.5 and 2.5. 154 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
153 155
154 float factor = 1.5f + (float)(m_rand.NextDouble()); 156// float factor = 1.5f + (float)(m_rand.NextDouble());
157 float factor = 2.0f;
155 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); 158 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
156 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); 159 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
157 } 160 }
@@ -159,8 +162,10 @@ namespace OpenSim.Region.Framework.Scenes
159 { 162 {
160 //If the region is not empty, we want to obey the minimum and maximum persist times 163 //If the region is not empty, we want to obey the minimum and maximum persist times
161 //but add a random factor so we stagger the object persistance a little 164 //but add a random factor so we stagger the object persistance a little
162 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 165// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
163 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 166// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
167 m_maxPersistTime = m_scene.m_persistAfter;
168 m_minPersistTime = m_scene.m_dontPersistBefore;
164 } 169 }
165 } 170 }
166 } 171 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2c18397..25a53b4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -794,6 +794,7 @@ namespace OpenSim.Region.Framework.Scenes
794 ControllingClient.OnChangeAnim += avnHandleChangeAnim; 794 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
795 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 795 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
796 ControllingClient.OnAutoPilotGo += MoveToTarget; 796 ControllingClient.OnAutoPilotGo += MoveToTarget;
797 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
797 798
798 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 799 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
799 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 800 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -3174,6 +3175,10 @@ namespace OpenSim.Region.Framework.Scenes
3174 } 3175 }
3175 3176
3176 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3177 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3178 private void RaiseUpdateThrottles()
3179 {
3180 m_scene.EventManager.TriggerThrottleUpdate(this);
3181 }
3177 /// <summary> 3182 /// <summary>
3178 /// This updates important decision making data about a child agent 3183 /// This updates important decision making data about a child agent
3179 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3184 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region