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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2c18397..25a53b4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -794,6 +794,7 @@ namespace OpenSim.Region.Framework.Scenes
794 ControllingClient.OnChangeAnim += avnHandleChangeAnim; 794 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
795 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 795 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
796 ControllingClient.OnAutoPilotGo += MoveToTarget; 796 ControllingClient.OnAutoPilotGo += MoveToTarget;
797 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
797 798
798 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 799 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
799 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 800 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -3174,6 +3175,10 @@ namespace OpenSim.Region.Framework.Scenes
3174 } 3175 }
3175 3176
3176 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3177 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3178 private void RaiseUpdateThrottles()
3179 {
3180 m_scene.EventManager.TriggerThrottleUpdate(this);
3181 }
3177 /// <summary> 3182 /// <summary>
3178 /// This updates important decision making data about a child agent 3183 /// This updates important decision making data about a child agent
3179 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3184 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region