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authorMelanie2010-01-26 14:44:07 +0000
committerMelanie2010-01-26 14:44:07 +0000
commit19484891bbe7a8ed9860d386af8d76ac0e0b8974 (patch)
treee19c1dde846569ee136a1aa1677d143af925e5e2 /OpenSim/Region/Framework
parentFixes Region Crossings on a prim. (diff)
parentFix a problem where llDie() calls were sometimes leaving dead objects behind. (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs21
6 files changed, 52 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 67395fa..eeb5102 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -77,7 +77,11 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <summary> 77 /// <summary>
78 /// Stop all the scripts in this entity. 78 /// Stop all the scripts in this entity.
79 /// </summary> 79 /// </summary>
80 void RemoveScriptInstances(); 80 /// <param name="sceneObjectBeingDeleted">
81 /// Should be true if these scripts are being removed because the scene
82 /// object is being deleted. This will prevent spurious updates to the client.
83 /// </param>
84 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
81 85
82 /// <summary> 86 /// <summary>
83 /// Start a script which is in this entity's inventory. 87 /// Start a script which is in this entity's inventory.
@@ -103,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// Stop a script which is in this prim's inventory. 107 /// Stop a script which is in this prim's inventory.
104 /// </summary> 108 /// </summary>
105 /// <param name="itemId"></param> 109 /// <param name="itemId"></param>
106 void RemoveScriptInstance(UUID itemId); 110 /// <param name="sceneObjectBeingDeleted">
111 /// Should be true if these scripts are being removed because the scene
112 /// object is being deleted. This will prevent spurious updates to the client.
113 /// </param>
114 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
107 115
108 /// <summary> 116 /// <summary>
109 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 117 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3044017..11754ea 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Framework.Scenes
256 256
257 if (isScriptRunning) 257 if (isScriptRunning)
258 { 258 {
259 part.Inventory.RemoveScriptInstance(item.ItemID); 259 part.Inventory.RemoveScriptInstance(item.ItemID, false);
260 } 260 }
261 261
262 // Update item with new asset 262 // Update item with new asset
@@ -855,8 +855,10 @@ namespace OpenSim.Region.Framework.Scenes
855 855
856 if (item.Type == 10) 856 if (item.Type == 10)
857 { 857 {
858 part.RemoveScriptEvents(itemID);
858 EventManager.TriggerRemoveScript(localID, itemID); 859 EventManager.TriggerRemoveScript(localID, itemID);
859 } 860 }
861
860 group.RemoveInventoryItem(localID, itemID); 862 group.RemoveInventoryItem(localID, itemID);
861 part.GetProperties(remoteClient); 863 part.GetProperties(remoteClient);
862 } 864 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 234554e..4da05cf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes
1009 { 1009 {
1010 if (ent is SceneObjectGroup) 1010 if (ent is SceneObjectGroup)
1011 { 1011 {
1012 ((SceneObjectGroup) ent).RemoveScriptInstances(); 1012 ((SceneObjectGroup) ent).RemoveScriptInstances(false);
1013 } 1013 }
1014 } 1014 }
1015 } 1015 }
@@ -1884,13 +1884,15 @@ namespace OpenSim.Region.Framework.Scenes
1884 /// <param name="silent">Suppress broadcasting changes to other clients.</param> 1884 /// <param name="silent">Suppress broadcasting changes to other clients.</param>
1885 public void DeleteSceneObject(SceneObjectGroup group, bool silent) 1885 public void DeleteSceneObject(SceneObjectGroup group, bool silent)
1886 { 1886 {
1887// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
1888
1887 //SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1889 //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1888 1890
1889 // Serialise calls to RemoveScriptInstances to avoid 1891 // Serialise calls to RemoveScriptInstances to avoid
1890 // deadlocking on m_parts inside SceneObjectGroup 1892 // deadlocking on m_parts inside SceneObjectGroup
1891 lock (m_deleting_scene_object) 1893 lock (m_deleting_scene_object)
1892 { 1894 {
1893 group.RemoveScriptInstances(); 1895 group.RemoveScriptInstances(true);
1894 } 1896 }
1895 1897
1896 foreach (SceneObjectPart part in group.Children.Values) 1898 foreach (SceneObjectPart part in group.Children.Values)
@@ -1918,6 +1920,8 @@ namespace OpenSim.Region.Framework.Scenes
1918 } 1920 }
1919 1921
1920 group.DeleteGroup(silent); 1922 group.DeleteGroup(silent);
1923
1924// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
1921 } 1925 }
1922 1926
1923 /// <summary> 1927 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 5a06bdb..71354b4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -74,13 +74,17 @@ namespace OpenSim.Region.Framework.Scenes
74 /// <summary> 74 /// <summary>
75 /// Stop the scripts contained in all the prims in this group 75 /// Stop the scripts contained in all the prims in this group
76 /// </summary> 76 /// </summary>
77 public void RemoveScriptInstances() 77 /// <param name="sceneObjectBeingDeleted">
78 /// Should be true if these scripts are being removed because the scene
79 /// object is being deleted. This will prevent spurious updates to the client.
80 /// </param>
81 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
78 { 82 {
79 lock (m_parts) 83 lock (m_parts)
80 { 84 {
81 foreach (SceneObjectPart part in m_parts.Values) 85 foreach (SceneObjectPart part in m_parts.Values)
82 { 86 {
83 part.Inventory.RemoveScriptInstances(); 87 part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
84 } 88 }
85 } 89 }
86 } 90 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 56b2f13..a5296eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2479,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes
2479 //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); 2479 //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
2480 //ScheduleFullUpdate(); 2480 //ScheduleFullUpdate();
2481 } 2481 }
2482 2482
2483 public void RemoveScriptEvents(UUID scriptid) 2483 public void RemoveScriptEvents(UUID scriptid)
2484 { 2484 {
2485 lock (m_scriptEvents) 2485 lock (m_scriptEvents)
@@ -2533,6 +2533,8 @@ namespace OpenSim.Region.Framework.Scenes
2533 /// </summary> 2533 /// </summary>
2534 public void ScheduleFullUpdate() 2534 public void ScheduleFullUpdate()
2535 { 2535 {
2536// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
2537
2536 if (m_parentGroup != null) 2538 if (m_parentGroup != null)
2537 { 2539 {
2538 m_parentGroup.QueueForUpdateCheck(); 2540 m_parentGroup.QueueForUpdateCheck();
@@ -4042,6 +4044,8 @@ namespace OpenSim.Region.Framework.Scenes
4042 4044
4043 if (m_parentGroup == null) 4045 if (m_parentGroup == null)
4044 { 4046 {
4047// m_log.DebugFormat(
4048// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
4045 ScheduleFullUpdate(); 4049 ScheduleFullUpdate();
4046 return; 4050 return;
4047 } 4051 }
@@ -4058,9 +4062,15 @@ namespace OpenSim.Region.Framework.Scenes
4058 LocalFlags=(PrimFlags)objectflagupdate; 4062 LocalFlags=(PrimFlags)objectflagupdate;
4059 4063
4060 if (m_parentGroup != null && m_parentGroup.RootPart == this) 4064 if (m_parentGroup != null && m_parentGroup.RootPart == this)
4065 {
4061 m_parentGroup.aggregateScriptEvents(); 4066 m_parentGroup.aggregateScriptEvents();
4067 }
4062 else 4068 else
4069 {
4070// m_log.DebugFormat(
4071// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
4063 ScheduleFullUpdate(); 4072 ScheduleFullUpdate();
4073 }
4064 } 4074 }
4065 4075
4066 public int registerTargetWaypoint(Vector3 target, float tolerance) 4076 public int registerTargetWaypoint(Vector3 target, float tolerance)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index eb7f5ff..5f13278 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -230,7 +230,11 @@ namespace OpenSim.Region.Framework.Scenes
230 /// <summary> 230 /// <summary>
231 /// Stop all the scripts in this prim. 231 /// Stop all the scripts in this prim.
232 /// </summary> 232 /// </summary>
233 public void RemoveScriptInstances() 233 /// <param name="sceneObjectBeingDeleted">
234 /// Should be true if these scripts are being removed because the scene
235 /// object is being deleted. This will prevent spurious updates to the client.
236 /// </param>
237 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
234 { 238 {
235 lock (Items) 239 lock (Items)
236 { 240 {
@@ -238,8 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
238 { 242 {
239 if ((int)InventoryType.LSL == item.InvType) 243 if ((int)InventoryType.LSL == item.InvType)
240 { 244 {
241 RemoveScriptInstance(item.ItemID); 245 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
242 m_part.RemoveScriptEvents(item.ItemID);
243 } 246 }
244 } 247 }
245 } 248 }
@@ -388,10 +391,17 @@ namespace OpenSim.Region.Framework.Scenes
388 /// Stop a script which is in this prim's inventory. 391 /// Stop a script which is in this prim's inventory.
389 /// </summary> 392 /// </summary>
390 /// <param name="itemId"></param> 393 /// <param name="itemId"></param>
391 public void RemoveScriptInstance(UUID itemId) 394 /// <param name="sceneObjectBeingDeleted">
395 /// Should be true if this script is being removed because the scene
396 /// object is being deleted. This will prevent spurious updates to the client.
397 /// </param>
398 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
392 { 399 {
393 if (m_items.ContainsKey(itemId)) 400 if (m_items.ContainsKey(itemId))
394 { 401 {
402 if (!sceneObjectBeingDeleted)
403 m_part.RemoveScriptEvents(itemId);
404
395 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); 405 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
396 m_part.ParentGroup.AddActiveScriptCount(-1); 406 m_part.ParentGroup.AddActiveScriptCount(-1);
397 } 407 }
@@ -465,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
465 if (i.Name == item.Name) 475 if (i.Name == item.Name)
466 { 476 {
467 if (i.InvType == (int)InventoryType.LSL) 477 if (i.InvType == (int)InventoryType.LSL)
468 RemoveScriptInstance(i.ItemID); 478 RemoveScriptInstance(i.ItemID, false);
469 479
470 RemoveInventoryItem(i.ItemID); 480 RemoveInventoryItem(i.ItemID);
471 break; 481 break;
@@ -613,6 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
613 int type = m_items[itemID].InvType; 623 int type = m_items[itemID].InvType;
614 if (type == 10) // Script 624 if (type == 10) // Script
615 { 625 {
626 m_part.RemoveScriptEvents(itemID);
616 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 627 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
617 } 628 }
618 m_items.Remove(itemID); 629 m_items.Remove(itemID);