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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 234554e..4da05cf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes
1009 { 1009 {
1010 if (ent is SceneObjectGroup) 1010 if (ent is SceneObjectGroup)
1011 { 1011 {
1012 ((SceneObjectGroup) ent).RemoveScriptInstances(); 1012 ((SceneObjectGroup) ent).RemoveScriptInstances(false);
1013 } 1013 }
1014 } 1014 }
1015 } 1015 }
@@ -1884,13 +1884,15 @@ namespace OpenSim.Region.Framework.Scenes
1884 /// <param name="silent">Suppress broadcasting changes to other clients.</param> 1884 /// <param name="silent">Suppress broadcasting changes to other clients.</param>
1885 public void DeleteSceneObject(SceneObjectGroup group, bool silent) 1885 public void DeleteSceneObject(SceneObjectGroup group, bool silent)
1886 { 1886 {
1887// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
1888
1887 //SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1889 //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1888 1890
1889 // Serialise calls to RemoveScriptInstances to avoid 1891 // Serialise calls to RemoveScriptInstances to avoid
1890 // deadlocking on m_parts inside SceneObjectGroup 1892 // deadlocking on m_parts inside SceneObjectGroup
1891 lock (m_deleting_scene_object) 1893 lock (m_deleting_scene_object)
1892 { 1894 {
1893 group.RemoveScriptInstances(); 1895 group.RemoveScriptInstances(true);
1894 } 1896 }
1895 1897
1896 foreach (SceneObjectPart part in group.Children.Values) 1898 foreach (SceneObjectPart part in group.Children.Values)
@@ -1918,6 +1920,8 @@ namespace OpenSim.Region.Framework.Scenes
1918 } 1920 }
1919 1921
1920 group.DeleteGroup(silent); 1922 group.DeleteGroup(silent);
1923
1924// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
1921 } 1925 }
1922 1926
1923 /// <summary> 1927 /// <summary>