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authorMelanie2009-10-08 10:32:15 +0100
committerMelanie2009-10-08 10:32:15 +0100
commitf6b8bac0fab3dfc3d25775e51bb89ee10feebb53 (patch)
treede16f4c7c14fce6851a4cd9c80117d1cbdd4b38e /OpenSim/Region/Framework/Scenes
parentCorrect a build break caused by an optimization in trunk (diff)
parentRemove ThreadTrackerTest. It's no longer relevant because the thread (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
3 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 41141e0..9f7083f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1168,6 +1168,7 @@ namespace OpenSim.Region.Framework.Scenes
1168 1168
1169 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) 1169 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1170 { 1170 {
1171 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1171 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1172 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1172 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); 1173 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems);
1173 } 1174 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index e561efb..4ae4dc3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -477,9 +477,9 @@ namespace OpenSim.Region.Framework.Scenes
477 public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, 477 public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
478 bool fetchFolders, bool fetchItems, int sortOrder, out int version) 478 bool fetchFolders, bool fetchItems, int sortOrder, out int version)
479 { 479 {
480// m_log.DebugFormat( 480 m_log.DebugFormat(
481// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", 481 "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
482// fetchFolders, fetchItems, folderID, agentID); 482 fetchFolders, fetchItems, folderID, agentID);
483 483
484 // FIXME MAYBE: We're not handling sortOrder! 484 // FIXME MAYBE: We're not handling sortOrder!
485 485
@@ -497,10 +497,11 @@ namespace OpenSim.Region.Framework.Scenes
497 return ret; 497 return ret;
498 } 498 }
499 499
500 InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID); 500 InventoryCollection contents = new InventoryCollection();
501 501
502 if (folderID != UUID.Zero) 502 if (folderID != UUID.Zero)
503 { 503 {
504 contents = InventoryService.GetFolderContent(agentID, folderID);
504 InventoryFolderBase containingFolder = new InventoryFolderBase(); 505 InventoryFolderBase containingFolder = new InventoryFolderBase();
505 containingFolder.ID = folderID; 506 containingFolder.ID = folderID;
506 containingFolder.Owner = agentID; 507 containingFolder.Owner = agentID;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9418e3d..9630236 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -903,7 +903,6 @@ namespace OpenSim.Region.Framework.Scenes
903 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 903 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
904 if (HeartbeatThread != null) 904 if (HeartbeatThread != null)
905 { 905 {
906 ThreadTracker.Remove(HeartbeatThread);
907 HeartbeatThread.Abort(); 906 HeartbeatThread.Abort();
908 HeartbeatThread = null; 907 HeartbeatThread = null;
909 } 908 }
@@ -912,7 +911,6 @@ namespace OpenSim.Region.Framework.Scenes
912 HeartbeatThread.SetApartmentState(ApartmentState.MTA); 911 HeartbeatThread.SetApartmentState(ApartmentState.MTA);
913 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); 912 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
914 HeartbeatThread.Priority = ThreadPriority.AboveNormal; 913 HeartbeatThread.Priority = ThreadPriority.AboveNormal;
915 ThreadTracker.Add(HeartbeatThread);
916 HeartbeatThread.Start(); 914 HeartbeatThread.Start();
917 } 915 }
918 916
@@ -1448,6 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes
1448 m_log.Info("[SCENE]: Loading objects from datastore"); 1446 m_log.Info("[SCENE]: Loading objects from datastore");
1449 1447
1450 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); 1448 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1449
1450 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
1451
1451 foreach (SceneObjectGroup group in PrimsFromDB) 1452 foreach (SceneObjectGroup group in PrimsFromDB)
1452 { 1453 {
1453 if (group.RootPart == null) 1454 if (group.RootPart == null)