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authorJustin Clark-Casey (justincc)2011-02-18 21:19:16 +0000
committerJustin Clark-Casey (justincc)2011-02-18 21:19:16 +0000
commite774679f62dc0de54c1926b1b4a611ca317d2bd7 (patch)
tree922dd300a52af468d1f6523a02000454f4f2966e /OpenSim/Region/Framework/Scenes
parentStop the avatar sometimes pausing for more than a second on the border when r... (diff)
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minor: add method doc to a few ScenePresence methods
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4150f4a..b47ec3c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2652,8 +2652,11 @@ namespace OpenSim.Region.Framework.Scenes
2652 #region Border Crossing Methods 2652 #region Border Crossing Methods
2653 2653
2654 /// <summary> 2654 /// <summary>
2655 /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion 2655 /// Starts the process of moving an avatar into another region if they are crossing the border.
2656 /// </summary> 2656 /// </summary>
2657 /// <remarks>
2658 /// Also removes the avatar from the physical scene if transit has started.
2659 /// </remarks>
2657 protected void CheckForBorderCrossing() 2660 protected void CheckForBorderCrossing()
2658 { 2661 {
2659 if (IsChildAgent) 2662 if (IsChildAgent)
@@ -2721,7 +2724,6 @@ namespace OpenSim.Region.Framework.Scenes
2721 neighbor = HaveNeighbor(Cardinals.N, ref fix); 2724 neighbor = HaveNeighbor(Cardinals.N, ref fix);
2722 } 2725 }
2723 2726
2724
2725 // Makes sure avatar does not end up outside region 2727 // Makes sure avatar does not end up outside region
2726 if (neighbor <= 0) 2728 if (neighbor <= 0)
2727 { 2729 {
@@ -2794,6 +2796,15 @@ namespace OpenSim.Region.Framework.Scenes
2794 } 2796 }
2795 } 2797 }
2796 2798
2799 /// <summary>
2800 /// Checks whether this region has a neighbour in the given direction.
2801 /// </summary>
2802 /// <param name="car"></param>
2803 /// <param name="fix"></param>
2804 /// <returns>
2805 /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8.
2806 /// Returns a positive integer if there is a region in that direction, a negative integer if not.
2807 /// </returns>
2797 protected int HaveNeighbor(Cardinals car, ref int[] fix) 2808 protected int HaveNeighbor(Cardinals car, ref int[] fix)
2798 { 2809 {
2799 uint neighbourx = m_regionInfo.RegionLocX; 2810 uint neighbourx = m_regionInfo.RegionLocX;