aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes
diff options
context:
space:
mode:
authorMelanie2010-09-14 22:15:16 +0100
committerMelanie2010-09-14 22:15:16 +0100
commite27f59cf422e4afef1b76af29d49f2c2770e3281 (patch)
tree4a073daf3f962c8c34eab17a2d896521083fd82a /OpenSim/Region/Framework/Scenes
parentFix merge issues (diff)
downloadopensim-SC_OLD-e27f59cf422e4afef1b76af29d49f2c2770e3281.zip
opensim-SC_OLD-e27f59cf422e4afef1b76af29d49f2c2770e3281.tar.gz
opensim-SC_OLD-e27f59cf422e4afef1b76af29d49f2c2770e3281.tar.bz2
opensim-SC_OLD-e27f59cf422e4afef1b76af29d49f2c2770e3281.tar.xz
reorder some code to avoid merge issues in the future
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 12c7fea..ac2246c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1343,16 +1343,16 @@ namespace OpenSim.Region.Framework.Scenes
1343 // Check if any objects have reached their targets 1343 // Check if any objects have reached their targets
1344 CheckAtTargets(); 1344 CheckAtTargets();
1345 1345
1346 // Run through all ScenePresences looking for updates
1347 // Presence updates and queued object updates for each presence are sent to clients
1348 if (m_frame % m_update_presences == 0)
1349 m_sceneGraph.UpdatePresences();
1350
1351 // Update SceneObjectGroups that have scheduled themselves for updates 1346 // Update SceneObjectGroups that have scheduled themselves for updates
1352 // Objects queue their updates onto all scene presences 1347 // Objects queue their updates onto all scene presences
1353 if (m_frame % m_update_objects == 0) 1348 if (m_frame % m_update_objects == 0)
1354 m_sceneGraph.UpdateObjectGroups(); 1349 m_sceneGraph.UpdateObjectGroups();
1355 1350
1351 // Run through all ScenePresences looking for updates
1352 // Presence updates and queued object updates for each presence are sent to clients
1353 if (m_frame % m_update_presences == 0)
1354 m_sceneGraph.UpdatePresences();
1355
1356 // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) 1356 // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
1357 if (m_frame % m_update_coarse_locations == 0) 1357 if (m_frame % m_update_coarse_locations == 0)
1358 { 1358 {