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author | Melanie | 2012-04-27 22:28:09 +0100 |
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committer | Melanie | 2012-04-27 22:28:09 +0100 |
commit | dcbcbd697f70d361b63d502512d2731e0ee6e046 (patch) | |
tree | 8168b0dc214e9cb710b0972d5f03a7da3164189b /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fix prebuild.xml (diff) | |
download | opensim-SC_OLD-dcbcbd697f70d361b63d502512d2731e0ee6e046.zip opensim-SC_OLD-dcbcbd697f70d361b63d502512d2731e0ee6e046.tar.gz opensim-SC_OLD-dcbcbd697f70d361b63d502512d2731e0ee6e046.tar.bz2 opensim-SC_OLD-dcbcbd697f70d361b63d502512d2731e0ee6e046.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
3 files changed, 49 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index f5623bd..14ae287 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -278,6 +278,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
278 | return "FALLDOWN"; | 278 | return "FALLDOWN"; |
279 | } | 279 | } |
280 | 280 | ||
281 | // Check if the user has stopped walking just now | ||
282 | if (CurrentMovementAnimation == "WALK" && (move == Vector3.Zero)) | ||
283 | return "STAND"; | ||
284 | |||
281 | return CurrentMovementAnimation; | 285 | return CurrentMovementAnimation; |
282 | } | 286 | } |
283 | 287 | ||
@@ -402,13 +406,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
402 | /// </summary> | 406 | /// </summary> |
403 | public void UpdateMovementAnimations() | 407 | public void UpdateMovementAnimations() |
404 | { | 408 | { |
405 | CurrentMovementAnimation = DetermineMovementAnimation(); | 409 | lock (m_animations) |
410 | { | ||
411 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
406 | 412 | ||
407 | // m_log.DebugFormat( | 413 | // m_log.DebugFormat( |
408 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 414 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
409 | // CurrentMovementAnimation, m_scenePresence.Name); | 415 | // CurrentMovementAnimation, m_scenePresence.Name); |
410 | 416 | ||
411 | TrySetMovementAnimation(CurrentMovementAnimation); | 417 | TrySetMovementAnimation(CurrentMovementAnimation); |
418 | } | ||
412 | } | 419 | } |
413 | 420 | ||
414 | public UUID[] GetAnimationArray() | 421 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index e1fedf4..535d87a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); | 67 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); |
68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | 68 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); |
69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | 69 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); |
70 | public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); | ||
70 | public delegate bool IsAdministratorHandler(UUID user); | 71 | public delegate bool IsAdministratorHandler(UUID user); |
71 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | 72 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); |
72 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); | 73 | public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene); |
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | public event RunConsoleCommandHandler OnRunConsoleCommand; | 135 | public event RunConsoleCommandHandler OnRunConsoleCommand; |
135 | public event IssueEstateCommandHandler OnIssueEstateCommand; | 136 | public event IssueEstateCommandHandler OnIssueEstateCommand; |
136 | public event IsGodHandler OnIsGod; | 137 | public event IsGodHandler OnIsGod; |
138 | public event IsGridGodHandler OnIsGridGod; | ||
137 | public event IsAdministratorHandler OnIsAdministrator; | 139 | public event IsAdministratorHandler OnIsAdministrator; |
138 | // public event EditParcelHandler OnEditParcel; | 140 | // public event EditParcelHandler OnEditParcel; |
139 | public event EditParcelPropertiesHandler OnEditParcelProperties; | 141 | public event EditParcelPropertiesHandler OnEditParcelProperties; |
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | return true; | 730 | return true; |
729 | } | 731 | } |
730 | 732 | ||
733 | public bool IsGridGod(UUID user) | ||
734 | { | ||
735 | IsGridGodHandler handler = OnIsGridGod; | ||
736 | if (handler != null) | ||
737 | { | ||
738 | Delegate[] list = handler.GetInvocationList(); | ||
739 | foreach (IsGridGodHandler h in list) | ||
740 | { | ||
741 | if (h(user, m_scene) == false) | ||
742 | return false; | ||
743 | } | ||
744 | } | ||
745 | return true; | ||
746 | } | ||
747 | |||
731 | public bool IsAdministrator(UUID user) | 748 | public bool IsAdministrator(UUID user) |
732 | { | 749 | { |
733 | IsAdministratorHandler handler = OnIsAdministrator; | 750 | IsAdministratorHandler handler = OnIsAdministrator; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e0d5055..311ba6a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -45,6 +45,7 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags; | |||
45 | 45 | ||
46 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
47 | { | 47 | { |
48 | [Flags] | ||
48 | enum ScriptControlled : uint | 49 | enum ScriptControlled : uint |
49 | { | 50 | { |
50 | CONTROL_ZERO = 0, | 51 | CONTROL_ZERO = 0, |
@@ -1295,7 +1296,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | { | 1296 | { |
1296 | // m_log.DebugFormat( | 1297 | // m_log.DebugFormat( |
1297 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", | 1298 | // "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}", |
1298 | // Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags); | 1299 | // Scene.RegionInfo.RegionName, remoteClient.Name, (AgentManager.ControlFlags)agentData.ControlFlags); |
1299 | 1300 | ||
1300 | if (IsChildAgent) | 1301 | if (IsChildAgent) |
1301 | { | 1302 | { |
@@ -1405,14 +1406,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | } | 1406 | } |
1406 | } | 1407 | } |
1407 | 1408 | ||
1408 | lock (scriptedcontrols) | 1409 | uint flagsForScripts = (uint)flags; |
1409 | { | 1410 | flags = RemoveIgnoredControls(flags, IgnoredControls); |
1410 | if (scriptedcontrols.Count > 0) | ||
1411 | { | ||
1412 | SendControlToScripts((uint)flags); | ||
1413 | flags = RemoveIgnoredControls(flags, IgnoredControls); | ||
1414 | } | ||
1415 | } | ||
1416 | 1411 | ||
1417 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1412 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1418 | HandleAgentSitOnGround(); | 1413 | HandleAgentSitOnGround(); |
@@ -1505,7 +1500,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | MovementFlag |= (byte)nudgehack; | 1500 | MovementFlag |= (byte)nudgehack; |
1506 | } | 1501 | } |
1507 | 1502 | ||
1508 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); | 1503 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF); |
1509 | MovementFlag += (byte)(uint)DCF; | 1504 | MovementFlag += (byte)(uint)DCF; |
1510 | update_movementflag = true; | 1505 | update_movementflag = true; |
1511 | } | 1506 | } |
@@ -1518,7 +1513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1518 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) | 1513 | && ((MovementFlag & (byte)nudgehack) == nudgehack)) |
1519 | ) // This or is for Nudge forward | 1514 | ) // This or is for Nudge forward |
1520 | { | 1515 | { |
1521 | // m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); | 1516 | //m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with lack of {1}", Name, DCF); |
1522 | MovementFlag -= ((byte)(uint)DCF); | 1517 | MovementFlag -= ((byte)(uint)DCF); |
1523 | update_movementflag = true; | 1518 | update_movementflag = true; |
1524 | 1519 | ||
@@ -1599,8 +1594,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1599 | // } | 1594 | // } |
1600 | // } | 1595 | // } |
1601 | 1596 | ||
1602 | // if (update_movementflag && ParentID == 0) | 1597 | if (update_movementflag && ParentID == 0) |
1603 | // Animator.UpdateMovementAnimations(); | 1598 | Animator.UpdateMovementAnimations(); |
1599 | |||
1600 | lock (scriptedcontrols) | ||
1601 | { | ||
1602 | if (scriptedcontrols.Count > 0) | ||
1603 | { | ||
1604 | // Notify the scripts only after calling UpdateMovementAnimations(), so that if a script | ||
1605 | // (e.g., a walking script) checks which animation is active it will be the correct animation. | ||
1606 | SendControlToScripts(flagsForScripts); | ||
1607 | } | ||
1608 | } | ||
1604 | } | 1609 | } |
1605 | 1610 | ||
1606 | m_scene.EventManager.TriggerOnClientMovement(this); | 1611 | m_scene.EventManager.TriggerOnClientMovement(this); |