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authorMelanie2011-12-20 21:51:43 +0000
committerMelanie2011-12-20 21:51:43 +0000
commitca6113a4d5b76eb4d3b8a58335ccf939c6692ce5 (patch)
treed89152b691685be8b93699fec8ac5d254c01bb53 /OpenSim/Region/Framework/Scenes
parentMerge branch 'master' into careminster (diff)
parentThough the viewer warns about receiving this, not sending appears to break ba... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f5b37d3..34b3c1d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2554,10 +2554,7 @@ namespace OpenSim.Region.Framework.Scenes
2554 // again here... this comes after the cached appearance check because the avatars 2554 // again here... this comes after the cached appearance check because the avatars
2555 // appearance goes into the avatar update packet 2555 // appearance goes into the avatar update packet
2556 SendAvatarDataToAllAgents(); 2556 SendAvatarDataToAllAgents();
2557 2557 SendAppearanceToAgent(this);
2558 // Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
2559 // this.
2560// SendAppearanceToAgent(this);
2561 2558
2562 // If we are using the the cached appearance then send it out to everyone 2559 // If we are using the the cached appearance then send it out to everyone
2563 if (cachedappearance) 2560 if (cachedappearance)
@@ -2977,7 +2974,10 @@ namespace OpenSim.Region.Framework.Scenes
2977 if (byebyeRegions.Count > 0) 2974 if (byebyeRegions.Count > 0)
2978 { 2975 {
2979 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 2976 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
2980 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions); 2977 Util.FireAndForget(delegate
2978 {
2979 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
2980 });
2981 } 2981 }
2982 2982
2983 foreach (ulong handle in byebyeRegions) 2983 foreach (ulong handle in byebyeRegions)