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authorDiva Canto2010-07-14 07:00:24 -0700
committerDiva Canto2010-07-14 07:00:24 -0700
commitbec1d7cc36bb01beed912b482612a69ff14287c9 (patch)
tree985a9b1d6fba991a283f47bd69430e8051aee1c5 /OpenSim/Region/Framework/Scenes
parentMore on mantis #4869. This fixes the problem of objects showing up as no copy... (diff)
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Removed left-over debug messages.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index daacdf0..142143b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Framework.Scenes
276 { 276 {
277 if (UUID.Zero == transactionID) 277 if (UUID.Zero == transactionID)
278 { 278 {
279 m_log.DebugFormat("[XXX] UUID.Zero = transactionID"); 279
280 item.Name = itemUpd.Name; 280 item.Name = itemUpd.Name;
281 item.Description = itemUpd.Description; 281 item.Description = itemUpd.Description;
282 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 282 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
@@ -303,7 +303,6 @@ namespace OpenSim.Region.Framework.Scenes
303 } 303 }
304 else 304 else
305 { 305 {
306 m_log.DebugFormat("[XXX] UUID.Zero != transactionID");
307 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 306 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
308 if (agentTransactions != null) 307 if (agentTransactions != null)
309 { 308 {
@@ -388,7 +387,6 @@ namespace OpenSim.Region.Framework.Scenes
388 387
389 if (Permissions.PropagatePermissions() && recipient != senderId) 388 if (Permissions.PropagatePermissions() && recipient != senderId)
390 { 389 {
391 m_log.Debug("[XXX] Permissions.PropagatePermissions()");
392 // Trying to do this right this time. This is evil. If 390 // Trying to do this right this time. This is evil. If
393 // you believe in Good, go elsewhere. Vampires and other 391 // you believe in Good, go elsewhere. Vampires and other
394 // evil creatores only beyond this point. You have been 392 // evil creatores only beyond this point. You have been