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authorJonathan Freedman2010-11-21 20:01:48 -0800
committerJonathan Freedman2010-11-21 20:01:48 -0800
commitb7f5e8284360f92e0e102b9546076573c57d9397 (patch)
tree132663da8c1882e524241b55a739ef2758ef8958 /OpenSim/Region/Framework/Scenes
parentMerge https://github.com/opensim/opensim into mantis5110 (diff)
parentMerge branch 'master' of /var/git/opensim/ (diff)
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Merge branch 'master-core' into mantis5110
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs49
9 files changed, 182 insertions, 85 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4cc797b..a29b7f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -426,6 +426,7 @@ namespace OpenSim.Region.Framework.Scenes
426 InventoryItemBase itemCopy = new InventoryItemBase(); 426 InventoryItemBase itemCopy = new InventoryItemBase();
427 itemCopy.Owner = recipient; 427 itemCopy.Owner = recipient;
428 itemCopy.CreatorId = item.CreatorId; 428 itemCopy.CreatorId = item.CreatorId;
429 itemCopy.CreatorData = item.CreatorData;
429 itemCopy.ID = UUID.Random(); 430 itemCopy.ID = UUID.Random();
430 itemCopy.AssetID = item.AssetID; 431 itemCopy.AssetID = item.AssetID;
431 itemCopy.Description = item.Description; 432 itemCopy.Description = item.Description;
@@ -699,13 +700,13 @@ namespace OpenSim.Region.Framework.Scenes
699 if (remoteClient.AgentId == oldAgentID) 700 if (remoteClient.AgentId == oldAgentID)
700 { 701 {
701 CreateNewInventoryItem( 702 CreateNewInventoryItem(
702 remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 703 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
703 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 704 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
704 } 705 }
705 else 706 else
706 { 707 {
707 CreateNewInventoryItem( 708 CreateNewInventoryItem(
708 remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 709 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
709 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 710 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
710 } 711 }
711 } 712 }
@@ -755,11 +756,11 @@ namespace OpenSim.Region.Framework.Scenes
755 /// <param name="asset"></param> 756 /// <param name="asset"></param>
756 /// <param name="invType"></param> 757 /// <param name="invType"></param>
757 /// <param name="nextOwnerMask"></param> 758 /// <param name="nextOwnerMask"></param>
758 private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, 759 private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
759 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 760 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
760 { 761 {
761 CreateNewInventoryItem( 762 CreateNewInventoryItem(
762 remoteClient, creatorID, folderID, name, flags, callbackID, asset, invType, 763 remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
763 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 764 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
764 } 765 }
765 766
@@ -774,12 +775,13 @@ namespace OpenSim.Region.Framework.Scenes
774 /// <param name="nextOwnerMask"></param> 775 /// <param name="nextOwnerMask"></param>
775 /// <param name="creationDate"></param> 776 /// <param name="creationDate"></param>
776 private void CreateNewInventoryItem( 777 private void CreateNewInventoryItem(
777 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, 778 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
778 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 779 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
779 { 780 {
780 InventoryItemBase item = new InventoryItemBase(); 781 InventoryItemBase item = new InventoryItemBase();
781 item.Owner = remoteClient.AgentId; 782 item.Owner = remoteClient.AgentId;
782 item.CreatorId = creatorID; 783 item.CreatorId = creatorID;
784 item.CreatorData = creatorData;
783 item.ID = UUID.Random(); 785 item.ID = UUID.Random();
784 item.AssetID = asset.FullID; 786 item.AssetID = asset.FullID;
785 item.Description = asset.Description; 787 item.Description = asset.Description;
@@ -859,7 +861,7 @@ namespace OpenSim.Region.Framework.Scenes
859 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); 861 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
860 AssetService.Store(asset); 862 AssetService.Store(asset);
861 863
862 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 864 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
863 } 865 }
864 else 866 else
865 { 867 {
@@ -901,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
901 asset.Description = description; 903 asset.Description = description;
902 904
903 CreateNewInventoryItem( 905 CreateNewInventoryItem(
904 remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, 906 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
905 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, 907 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
906 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); 908 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
907 } 909 }
@@ -1025,6 +1027,7 @@ namespace OpenSim.Region.Framework.Scenes
1025 1027
1026 agentItem.ID = UUID.Random(); 1028 agentItem.ID = UUID.Random();
1027 agentItem.CreatorId = taskItem.CreatorID.ToString(); 1029 agentItem.CreatorId = taskItem.CreatorID.ToString();
1030 agentItem.CreatorData = taskItem.CreatorData;
1028 agentItem.Owner = destAgent; 1031 agentItem.Owner = destAgent;
1029 agentItem.AssetID = taskItem.AssetID; 1032 agentItem.AssetID = taskItem.AssetID;
1030 agentItem.Description = taskItem.Description; 1033 agentItem.Description = taskItem.Description;
@@ -1226,6 +1229,7 @@ namespace OpenSim.Region.Framework.Scenes
1226 1229
1227 destTaskItem.ItemID = UUID.Random(); 1230 destTaskItem.ItemID = UUID.Random();
1228 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1231 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1232 destTaskItem.CreatorData = srcTaskItem.CreatorData;
1229 destTaskItem.AssetID = srcTaskItem.AssetID; 1233 destTaskItem.AssetID = srcTaskItem.AssetID;
1230 destTaskItem.GroupID = destPart.GroupID; 1234 destTaskItem.GroupID = destPart.GroupID;
1231 destTaskItem.OwnerID = destPart.OwnerID; 1235 destTaskItem.OwnerID = destPart.OwnerID;
@@ -1638,6 +1642,7 @@ namespace OpenSim.Region.Framework.Scenes
1638 1642
1639 destTaskItem.ItemID = UUID.Random(); 1643 destTaskItem.ItemID = UUID.Random();
1640 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1644 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1645 destTaskItem.CreatorData = srcTaskItem.CreatorData;
1641 destTaskItem.AssetID = srcTaskItem.AssetID; 1646 destTaskItem.AssetID = srcTaskItem.AssetID;
1642 destTaskItem.GroupID = destPart.GroupID; 1647 destTaskItem.GroupID = destPart.GroupID;
1643 destTaskItem.OwnerID = destPart.OwnerID; 1648 destTaskItem.OwnerID = destPart.OwnerID;
@@ -1844,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
1844 1849
1845 InventoryItemBase item = new InventoryItemBase(); 1850 InventoryItemBase item = new InventoryItemBase();
1846 item.CreatorId = grp.RootPart.CreatorID.ToString(); 1851 item.CreatorId = grp.RootPart.CreatorID.ToString();
1852 item.CreatorData = grp.RootPart.CreatorData;
1847 item.Owner = remoteClient.AgentId; 1853 item.Owner = remoteClient.AgentId;
1848 item.ID = UUID.Random(); 1854 item.ID = UUID.Random();
1849 item.AssetID = asset.FullID; 1855 item.AssetID = asset.FullID;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 21c36d3..ab567fb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,22 +462,6 @@ namespace OpenSim.Region.Framework.Scenes
462 ); 462 );
463 } 463 }
464 464
465 public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
466 {
467 if (LibraryService != null && (LibraryService.LibraryRootFolder.Owner == uuid))
468 {
469 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
470 }
471 else
472 {
473 string[] names = GetUserNames(uuid);
474 if (names.Length == 2)
475 {
476 remote_client.SendNameReply(uuid, names[0], names[1]);
477 }
478
479 }
480 }
481 465
482 /// <summary> 466 /// <summary>
483 /// Handle a fetch inventory request from the client 467 /// Handle a fetch inventory request from the client
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3eb4f3e..55fca9b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -185,6 +185,8 @@ namespace OpenSim.Region.Framework.Scenes
185 private Timer m_mapGenerationTimer = new Timer(); 185 private Timer m_mapGenerationTimer = new Timer();
186 private bool m_generateMaptiles; 186 private bool m_generateMaptiles;
187 187
188 private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
189
188 #endregion Fields 190 #endregion Fields
189 191
190 #region Properties 192 #region Properties
@@ -792,36 +794,6 @@ namespace OpenSim.Region.Framework.Scenes
792 return m_simulatorVersion; 794 return m_simulatorVersion;
793 } 795 }
794 796
795 public string[] GetUserNames(UUID uuid)
796 {
797 string[] returnstring = new string[0];
798
799 UserAccount account = UserAccountService.GetUserAccount(RegionInfo.ScopeID, uuid);
800
801 if (account != null)
802 {
803 returnstring = new string[2];
804 returnstring[0] = account.FirstName;
805 returnstring[1] = account.LastName;
806 }
807
808 return returnstring;
809 }
810
811 public string GetUserName(UUID uuid)
812 {
813 string[] names = GetUserNames(uuid);
814 if (names.Length == 2)
815 {
816 string firstname = names[0];
817 string lastname = names[1];
818
819 return firstname + " " + lastname;
820
821 }
822 return "(hippos)";
823 }
824
825 /// <summary> 797 /// <summary>
826 /// Another region is up. 798 /// Another region is up.
827 /// 799 ///
@@ -2808,7 +2780,7 @@ namespace OpenSim.Region.Framework.Scenes
2808 2780
2809 public virtual void SubscribeToClientGridEvents(IClientAPI client) 2781 public virtual void SubscribeToClientGridEvents(IClientAPI client)
2810 { 2782 {
2811 client.OnNameFromUUIDRequest += HandleUUIDNameRequest; 2783 //client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
2812 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; 2784 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
2813 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 2785 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
2814 client.OnSetStartLocationRequest += SetHomeRezPoint; 2786 client.OnSetStartLocationRequest += SetHomeRezPoint;
@@ -2935,7 +2907,7 @@ namespace OpenSim.Region.Framework.Scenes
2935 2907
2936 public virtual void UnSubscribeToClientGridEvents(IClientAPI client) 2908 public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
2937 { 2909 {
2938 client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; 2910 //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
2939 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; 2911 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
2940 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest; 2912 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
2941 client.OnSetStartLocationRequest -= SetHomeRezPoint; 2913 client.OnSetStartLocationRequest -= SetHomeRezPoint;
@@ -3152,7 +3124,6 @@ namespace OpenSim.Region.Framework.Scenes
3152 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); 3124 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
3153 regions.Remove(RegionInfo.RegionHandle); 3125 regions.Remove(RegionInfo.RegionHandle);
3154 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3126 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3155
3156 } 3127 }
3157 m_eventManager.TriggerClientClosed(agentID, this); 3128 m_eventManager.TriggerClientClosed(agentID, this);
3158 } 3129 }
@@ -3164,6 +3135,9 @@ namespace OpenSim.Region.Framework.Scenes
3164 3135
3165 m_eventManager.TriggerOnRemovePresence(agentID); 3136 m_eventManager.TriggerOnRemovePresence(agentID);
3166 3137
3138 if (avatar != null && (!avatar.IsChildAgent))
3139 avatar.SaveChangedAttachments();
3140
3167 ForEachClient( 3141 ForEachClient(
3168 delegate(IClientAPI client) 3142 delegate(IClientAPI client)
3169 { 3143 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 24d7334..032c859 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
259 protected internal bool AddRestoredSceneObject( 259 protected internal bool AddRestoredSceneObject(
260 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 260 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
261 { 261 {
262 if (!alreadyPersisted) 262 if (attachToBackup && (!alreadyPersisted))
263 { 263 {
264 sceneObject.ForceInventoryPersistence(); 264 sceneObject.ForceInventoryPersistence();
265 sceneObject.HasGroupChanged = true; 265 sceneObject.HasGroupChanged = true;
@@ -282,8 +282,10 @@ namespace OpenSim.Region.Framework.Scenes
282 /// </returns> 282 /// </returns>
283 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 283 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
284 { 284 {
285 // Ensure that we persist this new scene object 285 // Ensure that we persist this new scene object if it's not an
286 sceneObject.HasGroupChanged = true; 286 // attachment
287 if (attachToBackup)
288 sceneObject.HasGroupChanged = true;
287 289
288 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); 290 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
289 } 291 }
@@ -1279,8 +1281,13 @@ namespace OpenSim.Region.Framework.Scenes
1279 { 1281 {
1280 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1282 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1281 { 1283 {
1282 if (m_parentScene.AttachmentsModule != null) 1284 // Set the new attachment point data in the object
1283 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos); 1285 byte attachmentPoint = group.GetAttachmentPoint();
1286 group.UpdateGroupPosition(pos);
1287 group.RootPart.IsAttachment = false;
1288 group.AbsolutePosition = group.RootPart.AttachedPos;
1289 group.SetAttachmentPoint(attachmentPoint);
1290 group.HasGroupChanged = true;
1284 } 1291 }
1285 else 1292 else
1286 { 1293 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5f00f84..c2810b2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -491,13 +491,15 @@ namespace OpenSim.Region.Framework.Scenes
491 XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); 491 XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState");
492 if (nodes.Count > 0) 492 if (nodes.Count > 0)
493 { 493 {
494 m_savedScriptState = new Dictionary<UUID, string>(); 494 if (m_savedScriptState == null)
495 m_savedScriptState = new Dictionary<UUID, string>();
495 foreach (XmlNode node in nodes) 496 foreach (XmlNode node in nodes)
496 { 497 {
497 if (node.Attributes["UUID"] != null) 498 if (node.Attributes["UUID"] != null)
498 { 499 {
499 UUID itemid = new UUID(node.Attributes["UUID"].Value); 500 UUID itemid = new UUID(node.Attributes["UUID"].Value);
500 m_savedScriptState.Add(itemid, node.InnerXml); 501 if (itemid != UUID.Zero)
502 m_savedScriptState[itemid] = node.InnerXml;
501 } 503 }
502 } 504 }
503 } 505 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f164201..2155e26 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -435,6 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
435 private DateTime m_expires; 435 private DateTime m_expires;
436 private DateTime m_rezzed; 436 private DateTime m_rezzed;
437 private bool m_createSelected = false; 437 private bool m_createSelected = false;
438 private string m_creatorData = string.Empty;
438 439
439 public UUID CreatorID 440 public UUID CreatorID
440 { 441 {
@@ -448,6 +449,61 @@ namespace OpenSim.Region.Framework.Scenes
448 } 449 }
449 } 450 }
450 451
452 public string CreatorData // = <profile url>;<name>
453 {
454 get { return m_creatorData; }
455 set { m_creatorData = value; }
456 }
457
458 /// <summary>
459 /// Used by the DB layer to retrieve / store the entire user identification.
460 /// The identification can either be a simple UUID or a string of the form
461 /// uuid[;profile_url[;name]]
462 /// </summary>
463 public string CreatorIdentification
464 {
465 get
466 {
467 if (m_creatorData != null && m_creatorData != string.Empty)
468 return _creatorID.ToString() + ';' + m_creatorData;
469 else
470 return _creatorID.ToString();
471 }
472 set
473 {
474 if ((value == null) || (value != null && value == string.Empty))
475 {
476 m_creatorData = string.Empty;
477 return;
478 }
479
480 if (!value.Contains(";")) // plain UUID
481 {
482 UUID uuid = UUID.Zero;
483 UUID.TryParse(value, out uuid);
484 _creatorID = uuid;
485 }
486 else // <uuid>[;<endpoint>[;name]]
487 {
488 string name = "Unknown User";
489 string[] parts = value.Split(';');
490 if (parts.Length >= 1)
491 {
492 UUID uuid = UUID.Zero;
493 UUID.TryParse(parts[0], out uuid);
494 _creatorID = uuid;
495 }
496 if (parts.Length >= 2)
497 m_creatorData = parts[1];
498 if (parts.Length >= 3)
499 name = parts[2];
500
501 m_creatorData += ';' + name;
502
503 }
504 }
505 }
506
451 /// <summary> 507 /// <summary>
452 /// A relic from when we we thought that prims contained folder objects. In 508 /// A relic from when we we thought that prims contained folder objects. In
453 /// reality, prim == folder 509 /// reality, prim == folder
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0c5e62d..6a204c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -127,8 +127,6 @@ namespace OpenSim.Region.Framework.Scenes
127 if (0 == m_items.Count) 127 if (0 == m_items.Count)
128 return; 128 return;
129 129
130 HasInventoryChanged = true;
131 m_part.ParentGroup.HasGroupChanged = true;
132 IList<TaskInventoryItem> items = GetInventoryItems(); 130 IList<TaskInventoryItem> items = GetInventoryItems();
133 m_items.Clear(); 131 m_items.Clear();
134 132
@@ -144,17 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
144 { 142 {
145 lock (Items) 143 lock (Items)
146 { 144 {
147 if (Items.Count == 0)
148 {
149 return;
150 }
151
152 HasInventoryChanged = true;
153 if (m_part.ParentGroup != null)
154 {
155 m_part.ParentGroup.HasGroupChanged = true;
156 }
157
158 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 145 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
159 Items.Clear(); 146 Items.Clear();
160 147
@@ -208,8 +195,15 @@ namespace OpenSim.Region.Framework.Scenes
208 } 195 }
209 } 196 }
210 197
211 HasInventoryChanged = true; 198 // Don't let this set the HasGroupChanged flag for attachments
212 m_part.ParentGroup.HasGroupChanged = true; 199 // as this happens during rez and we don't want a new asset
200 // for each attachment each time
201 if (!m_part.ParentGroup.RootPart.IsAttachment)
202 {
203 HasInventoryChanged = true;
204 m_part.ParentGroup.HasGroupChanged = true;
205 }
206
213 List<TaskInventoryItem> items = GetInventoryItems(); 207 List<TaskInventoryItem> items = GetInventoryItems();
214 foreach (TaskInventoryItem item in items) 208 foreach (TaskInventoryItem item in items)
215 { 209 {
@@ -674,13 +668,19 @@ namespace OpenSim.Region.Framework.Scenes
674 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 668 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
675 public bool UpdateInventoryItem(TaskInventoryItem item) 669 public bool UpdateInventoryItem(TaskInventoryItem item)
676 { 670 {
677 return UpdateInventoryItem(item, true); 671 return UpdateInventoryItem(item, true, true);
678 } 672 }
679 673
680 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) 674 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
681 { 675 {
676 return UpdateInventoryItem(item, fireScriptEvents, true);
677 }
678
679 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
680 {
682 TaskInventoryItem it = GetInventoryItem(item.ItemID); 681 TaskInventoryItem it = GetInventoryItem(item.ItemID);
683 if (it != null) 682 if (it != null)
683
684 { 684 {
685 item.ParentID = m_part.UUID; 685 item.ParentID = m_part.UUID;
686 item.ParentPartID = m_part.UUID; 686 item.ParentPartID = m_part.UUID;
@@ -702,9 +702,11 @@ namespace OpenSim.Region.Framework.Scenes
702 702
703 if (fireScriptEvents) 703 if (fireScriptEvents)
704 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 704 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
705 705 if (considerChanged)
706 HasInventoryChanged = true; 706 {
707 m_part.ParentGroup.HasGroupChanged = true; 707 HasInventoryChanged = true;
708 m_part.ParentGroup.HasGroupChanged = true;
709 }
708 return true; 710 return true;
709 } 711 }
710 else 712 else
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2e58a46..4526a59 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3746,5 +3746,28 @@ namespace OpenSim.Region.Framework.Scenes
3746 m_reprioritization_called = false; 3746 m_reprioritization_called = false;
3747 } 3747 }
3748 } 3748 }
3749
3750 public void SaveChangedAttachments()
3751 {
3752 // Need to copy this list because DetachToInventoryPrep mods it
3753 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray());
3754
3755 IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule;
3756 if (attachmentsModule != null)
3757 {
3758 foreach (SceneObjectGroup grp in attachments)
3759 {
3760 if (grp.HasGroupChanged) // Resizer scripts?
3761 {
3762 grp.RootPart.IsAttachment = false;
3763 grp.AbsolutePosition = grp.RootPart.AttachedPos;
3764// grp.DetachToInventoryPrep();
3765 attachmentsModule.UpdateKnownItem(ControllingClient,
3766 grp, grp.GetFromItemID(), grp.OwnerID);
3767 grp.RootPart.IsAttachment = true;
3768 }
3769 }
3770 }
3771 }
3749 } 3772 }
3750} 3773}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 7f37878..9cf5a39 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -34,6 +34,7 @@ using System.Xml;
34using log4net; 34using log4net;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
38 39
39namespace OpenSim.Region.Framework.Scenes.Serialization 40namespace OpenSim.Region.Framework.Scenes.Serialization
@@ -46,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
46 public class SceneObjectSerializer 47 public class SceneObjectSerializer
47 { 48 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 private static IUserManagement m_UserManagement;
49 52
50 /// <summary> 53 /// <summary>
51 /// Deserialize a scene object from the original xml format 54 /// Deserialize a scene object from the original xml format
@@ -270,6 +273,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
270 #region SOPXmlProcessors initialization 273 #region SOPXmlProcessors initialization
271 m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop); 274 m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop);
272 m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID); 275 m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID);
276 m_SOPXmlProcessors.Add("CreatorData", ProcessCreatorData);
273 m_SOPXmlProcessors.Add("FolderID", ProcessFolderID); 277 m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
274 m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial); 278 m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
275 m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory); 279 m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
@@ -327,6 +331,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
327 m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions); 331 m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions);
328 m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate); 332 m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate);
329 m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID); 333 m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID);
334 m_TaskInventoryXmlProcessors.Add("CreatorData", ProcessTICreatorData);
330 m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription); 335 m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription);
331 m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions); 336 m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions);
332 m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags); 337 m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags);
@@ -412,6 +417,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
412 obj.CreatorID = ReadUUID(reader, "CreatorID"); 417 obj.CreatorID = ReadUUID(reader, "CreatorID");
413 } 418 }
414 419
420 private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
421 {
422 obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
423 }
424
415 private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader) 425 private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
416 { 426 {
417 obj.FolderID = ReadUUID(reader, "FolderID"); 427 obj.FolderID = ReadUUID(reader, "FolderID");
@@ -698,6 +708,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
698 item.CreatorID = ReadUUID(reader, "CreatorID"); 708 item.CreatorID = ReadUUID(reader, "CreatorID");
699 } 709 }
700 710
711 private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
712 {
713 item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
714 }
715
701 private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader) 716 private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
702 { 717 {
703 item.Description = reader.ReadElementContentAsString("Description", String.Empty); 718 item.Description = reader.ReadElementContentAsString("Description", String.Empty);
@@ -735,7 +750,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
735 750
736 private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader) 751 private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
737 { 752 {
738 item.OldItemID = ReadUUID(reader, "OldItemID"); 753 ReadUUID(reader, "OldItemID");
754 // On deserialization, the old item id MUST BE UUID.Zero!!!!!
755 // Setting this to the saved value will BREAK script persistence!
756 // item.OldItemID = ReadUUID(reader, "OldItemID");
739 } 757 }
740 758
741 private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader) 759 private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
@@ -1074,11 +1092,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1074 writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema"); 1092 writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
1075 1093
1076 writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower()); 1094 writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
1095
1077 WriteUUID(writer, "CreatorID", sop.CreatorID, options); 1096 WriteUUID(writer, "CreatorID", sop.CreatorID, options);
1097
1098 if (sop.CreatorData != null && sop.CreatorData != string.Empty)
1099 writer.WriteElementString("CreatorData", sop.CreatorData);
1100 else if (options.ContainsKey("profile"))
1101 {
1102 if (m_UserManagement == null)
1103 m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>();
1104 string name = m_UserManagement.GetUserName(sop.CreatorID);
1105 writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + sop.CreatorID + ";" + name);
1106 }
1107
1078 WriteUUID(writer, "FolderID", sop.FolderID, options); 1108 WriteUUID(writer, "FolderID", sop.FolderID, options);
1079 writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString()); 1109 writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
1080 1110
1081 WriteTaskInventory(writer, sop.TaskInventory, options); 1111 WriteTaskInventory(writer, sop.TaskInventory, options, sop.ParentGroup.Scene);
1082 1112
1083 WriteUUID(writer, "UUID", sop.UUID, options); 1113 WriteUUID(writer, "UUID", sop.UUID, options);
1084 writer.WriteElementString("LocalId", sop.LocalId.ToString()); 1114 writer.WriteElementString("LocalId", sop.LocalId.ToString());
@@ -1202,7 +1232,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1202 writer.WriteElementString(name, flagsStr); 1232 writer.WriteElementString(name, flagsStr);
1203 } 1233 }
1204 1234
1205 static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) 1235 static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
1206 { 1236 {
1207 if (tinv.Count > 0) // otherwise skip this 1237 if (tinv.Count > 0) // otherwise skip this
1208 { 1238 {
@@ -1215,7 +1245,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1215 WriteUUID(writer, "AssetID", item.AssetID, options); 1245 WriteUUID(writer, "AssetID", item.AssetID, options);
1216 writer.WriteElementString("BasePermissions", item.BasePermissions.ToString()); 1246 writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
1217 writer.WriteElementString("CreationDate", item.CreationDate.ToString()); 1247 writer.WriteElementString("CreationDate", item.CreationDate.ToString());
1248
1249
1218 WriteUUID(writer, "CreatorID", item.CreatorID, options); 1250 WriteUUID(writer, "CreatorID", item.CreatorID, options);
1251
1252 if (item.CreatorData != null && item.CreatorData != string.Empty)
1253 writer.WriteElementString("CreatorData", item.CreatorData);
1254 else if (options.ContainsKey("profile"))
1255 {
1256 if (m_UserManagement == null)
1257 m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
1258 string name = m_UserManagement.GetUserName(item.CreatorID);
1259 writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + item.CreatorID + ";" + name);
1260 }
1261
1219 writer.WriteElementString("Description", item.Description); 1262 writer.WriteElementString("Description", item.Description);
1220 writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString()); 1263 writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
1221 writer.WriteElementString("Flags", item.Flags.ToString()); 1264 writer.WriteElementString("Flags", item.Flags.ToString());