aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes
diff options
context:
space:
mode:
authorBlueWall2012-02-22 22:29:30 -0500
committerBlueWall2012-02-22 22:29:30 -0500
commitaf377470e14d9de47e7a67778e1ebd602239e1b1 (patch)
tree77efe266c00fcb67ee1cc8a84dc9be411582ecfa /OpenSim/Region/Framework/Scenes
parentV3 Support (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
downloadopensim-SC_OLD-af377470e14d9de47e7a67778e1ebd602239e1b1.zip
opensim-SC_OLD-af377470e14d9de47e7a67778e1ebd602239e1b1.tar.gz
opensim-SC_OLD-af377470e14d9de47e7a67778e1ebd602239e1b1.tar.bz2
opensim-SC_OLD-af377470e14d9de47e7a67778e1ebd602239e1b1.tar.xz
Merge branch 'master' into v3_support
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
3 files changed, 8 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6cc78b8..23f39a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1155,8 +1155,7 @@ namespace OpenSim.Region.Framework.Scenes
1155 return; 1155 return;
1156 } 1156 }
1157 1157
1158 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId); 1158 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1159 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1160 { 1159 {
1161 // If the item to be moved is no copy, we need to be able to 1160 // If the item to be moved is no copy, we need to be able to
1162 // edit the prim. 1161 // edit the prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e7f835c..6187803 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Framework.Scenes
2317 /// </summary> 2317 /// </summary>
2318 /// <param name="sog"></param> 2318 /// <param name="sog"></param>
2319 /// <returns></returns> 2319 /// <returns></returns>
2320 public bool IncomingCreateObject(ISceneObject sog) 2320 public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
2321 { 2321 {
2322 //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, 2322 //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
2323 // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); 2323 // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
@@ -2333,6 +2333,9 @@ namespace OpenSim.Region.Framework.Scenes
2333 return false; 2333 return false;
2334 } 2334 }
2335 2335
2336 if (newPosition != Vector3.Zero)
2337 newObject.RootPart.GroupPosition = newPosition;
2338
2336 if (!AddSceneObject(newObject)) 2339 if (!AddSceneObject(newObject))
2337 { 2340 {
2338 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); 2341 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
@@ -4257,10 +4260,7 @@ namespace OpenSim.Region.Framework.Scenes
4257 /// <param name="action"></param> 4260 /// <param name="action"></param>
4258 public void ForEachRootScenePresence(Action<ScenePresence> action) 4261 public void ForEachRootScenePresence(Action<ScenePresence> action)
4259 { 4262 {
4260 if (m_sceneGraph != null) 4263 m_sceneGraph.ForEachAvatar(action);
4261 {
4262 m_sceneGraph.ForEachAvatar(action);
4263 }
4264 } 4264 }
4265 4265
4266 /// <summary> 4266 /// <summary>
@@ -4269,10 +4269,7 @@ namespace OpenSim.Region.Framework.Scenes
4269 /// <param name="action"></param> 4269 /// <param name="action"></param>
4270 public void ForEachScenePresence(Action<ScenePresence> action) 4270 public void ForEachScenePresence(Action<ScenePresence> action)
4271 { 4271 {
4272 if (m_sceneGraph != null) 4272 m_sceneGraph.ForEachScenePresence(action);
4273 {
4274 m_sceneGraph.ForEachScenePresence(action);
4275 }
4276 } 4273 }
4277 4274
4278 /// <summary> 4275 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index daf711c..9cfdf9f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3223,7 +3223,7 @@ namespace OpenSim.Region.Framework.Scenes
3223 ((SceneObjectGroup)so).LocalId = 0; 3223 ((SceneObjectGroup)so).LocalId = 0;
3224 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); 3224 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
3225 so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); 3225 so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
3226 m_scene.IncomingCreateObject(so); 3226 m_scene.IncomingCreateObject(Vector3.Zero, so);
3227 } 3227 }
3228 } 3228 }
3229 } 3229 }