aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-08-10 16:00:35 +0100
committerJustin Clark-Casey (justincc)2010-08-10 16:00:35 +0100
commita5dab074a0fd50d8e2e35ad2981678f8c3e9f0e4 (patch)
tree52f517a2ab923fd26bf6f5b13321c01f73c77715 /OpenSim/Region/Framework/Scenes
parentEven if all data migratios are up to date, still print the current revision t... (diff)
downloadopensim-SC_OLD-a5dab074a0fd50d8e2e35ad2981678f8c3e9f0e4.zip
opensim-SC_OLD-a5dab074a0fd50d8e2e35ad2981678f8c3e9f0e4.tar.gz
opensim-SC_OLD-a5dab074a0fd50d8e2e35ad2981678f8c3e9f0e4.tar.bz2
opensim-SC_OLD-a5dab074a0fd50d8e2e35ad2981678f8c3e9f0e4.tar.xz
Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
0 files changed, 0 insertions, 0 deletions