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authorJeff Ames2009-06-10 04:28:56 +0000
committerJeff Ames2009-06-10 04:28:56 +0000
commita23d64dec1cbf88abc3c7e84664a683dee534e4a (patch)
tree7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Region/Framework/Scenes
parentLetting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs8
5 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index d26385d..7c02f9a 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 64 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65 65
66 public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info ) 66 public RegionStatsHandler(OpenSim.Framework.RegionInfo region_info)
67 { 67 {
68 regionInfo = region_info; 68 regionInfo = region_info;
69 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); 69 osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Scenes
95 private string Report() 95 private string Report()
96 { 96 {
97 OSDMap args = new OSDMap(30); 97 OSDMap args = new OSDMap(30);
98 //int time = Util.ToUnixTime( DateTime.Now ); 98 //int time = Util.ToUnixTime(DateTime.Now);
99 args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); 99 args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/");
100 args["TimeZoneName"] = OSD.FromString(localZone); 100 args["TimeZoneName"] = OSD.FromString(localZone);
101 args["TimeZoneOffs"] = OSD.FromReal(utcOffset.TotalHours); 101 args["TimeZoneOffs"] = OSD.FromReal(utcOffset.TotalHours);
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 72ed646..0019b23 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
645 public IJ2KDecoder j2kdecode; 645 public IJ2KDecoder j2kdecode;
646 private System.Threading.Thread thisthread; 646 private System.Threading.Thread thisthread;
647 647
648 public void run( object o) 648 public void run(object o)
649 { 649 {
650 for (int i=0;i<arrassets.Length;i++) 650 for (int i=0;i<arrassets.Length;i++)
651 { 651 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4171d17..a9a150a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3325,7 +3325,7 @@ if (m_shape != null) {
3325 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); 3325 bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
3326 bool wasVD = VolumeDetectActive; 3326 bool wasVD = VolumeDetectActive;
3327 3327
3328 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD) ) 3328 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
3329 { 3329 {
3330 return; 3330 return;
3331 } 3331 }
@@ -3477,7 +3477,7 @@ if (m_shape != null) {
3477 } 3477 }
3478 else 3478 else
3479 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 3479 { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
3480 // (mumbles, well, at least if you have infinte CPU powers :-) ) 3480 // (mumbles, well, at least if you have infinte CPU powers :-))
3481 if (this.PhysActor != null) 3481 if (this.PhysActor != null)
3482 { 3482 {
3483 PhysActor.SetVolumeDetect(0); 3483 PhysActor.SetVolumeDetect(0);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c3af40f..f4776e3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
2032 UUID[] animIDs; 2032 UUID[] animIDs;
2033 int[] sequenceNums; 2033 int[] sequenceNums;
2034 UUID[] objectIDs; 2034 UUID[] objectIDs;
2035 m_animations.GetArrays( out animIDs, out sequenceNums, out objectIDs); 2035 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
2036 return animIDs; 2036 return animIDs;
2037 } 2037 }
2038 2038
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index dae095f..bb8f27d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -68,13 +68,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
68 entman.Add(sog); 68 entman.Add(sog);
69 69
70 found = (SceneObjectGroup)entman[obj1]; 70 found = (SceneObjectGroup)entman[obj1];
71 Assert.That(found.UUID ,Is.EqualTo(obj1) ); 71 Assert.That(found.UUID ,Is.EqualTo(obj1));
72 found = (SceneObjectGroup)entman[li1]; 72 found = (SceneObjectGroup)entman[li1];
73 Assert.That(found.UUID ,Is.EqualTo(obj1) ); 73 Assert.That(found.UUID ,Is.EqualTo(obj1));
74 found = (SceneObjectGroup)entman[obj2]; 74 found = (SceneObjectGroup)entman[obj2];
75 Assert.That(found.UUID ,Is.EqualTo(obj2) ); 75 Assert.That(found.UUID ,Is.EqualTo(obj2));
76 found = (SceneObjectGroup)entman[li2]; 76 found = (SceneObjectGroup)entman[li2];
77 Assert.That(found.UUID ,Is.EqualTo(obj2) ); 77 Assert.That(found.UUID ,Is.EqualTo(obj2));
78 78
79 entman.Remove(obj1); 79 entman.Remove(obj1);
80 entman.Remove(li2); 80 entman.Remove(li2);