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authorTom Grimshaw2010-06-20 15:57:01 -0700
committerTom Grimshaw2010-06-20 15:57:01 -0700
commit9d251b1dc518522979b73fdadc0329067b669149 (patch)
tree9e452711b773e2a965d6edbab2346531b3a90083 /OpenSim/Region/Framework/Scenes
parentFix the sit code to ensure that we use the root prim of a linkset as a refere... (diff)
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Fix the StandUp position to calculate as if we're still using the child prim id.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 472c389..a376ab1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1822,7 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes
1822 //CW: If the part isn't null then we can set the current position 1822 //CW: If the part isn't null then we can set the current position
1823 if (part != null) 1823 if (part != null)
1824 { 1824 {
1825 Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset! 1825 Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset!
1826 AbsolutePosition = avWorldStandUp; //KF: Fix stand up. 1826 AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
1827 part.IsOccupied = false; 1827 part.IsOccupied = false;
1828 part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); 1828 part.ParentGroup.DeleteAvatar(ControllingClient.AgentId);