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authorMelanie2010-11-22 00:46:37 +0000
committerMelanie2010-11-22 00:46:37 +0000
commit8466ada8e05c69d9fcd6f8191803d5c40659b641 (patch)
tree1ad6665b23863060d4ba1c1a91cae4f33f017a38 /OpenSim/Region/Framework/Scenes
parentFox the buglets in Freeswitch. Grid mode works now and there is no reason why... (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs44
5 files changed, 115 insertions, 57 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4cc797b..a29b7f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -426,6 +426,7 @@ namespace OpenSim.Region.Framework.Scenes
426 InventoryItemBase itemCopy = new InventoryItemBase(); 426 InventoryItemBase itemCopy = new InventoryItemBase();
427 itemCopy.Owner = recipient; 427 itemCopy.Owner = recipient;
428 itemCopy.CreatorId = item.CreatorId; 428 itemCopy.CreatorId = item.CreatorId;
429 itemCopy.CreatorData = item.CreatorData;
429 itemCopy.ID = UUID.Random(); 430 itemCopy.ID = UUID.Random();
430 itemCopy.AssetID = item.AssetID; 431 itemCopy.AssetID = item.AssetID;
431 itemCopy.Description = item.Description; 432 itemCopy.Description = item.Description;
@@ -699,13 +700,13 @@ namespace OpenSim.Region.Framework.Scenes
699 if (remoteClient.AgentId == oldAgentID) 700 if (remoteClient.AgentId == oldAgentID)
700 { 701 {
701 CreateNewInventoryItem( 702 CreateNewInventoryItem(
702 remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 703 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
703 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 704 item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
704 } 705 }
705 else 706 else
706 { 707 {
707 CreateNewInventoryItem( 708 CreateNewInventoryItem(
708 remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, 709 remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
709 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); 710 item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
710 } 711 }
711 } 712 }
@@ -755,11 +756,11 @@ namespace OpenSim.Region.Framework.Scenes
755 /// <param name="asset"></param> 756 /// <param name="asset"></param>
756 /// <param name="invType"></param> 757 /// <param name="invType"></param>
757 /// <param name="nextOwnerMask"></param> 758 /// <param name="nextOwnerMask"></param>
758 private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, 759 private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
759 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 760 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
760 { 761 {
761 CreateNewInventoryItem( 762 CreateNewInventoryItem(
762 remoteClient, creatorID, folderID, name, flags, callbackID, asset, invType, 763 remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
763 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 764 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
764 } 765 }
765 766
@@ -774,12 +775,13 @@ namespace OpenSim.Region.Framework.Scenes
774 /// <param name="nextOwnerMask"></param> 775 /// <param name="nextOwnerMask"></param>
775 /// <param name="creationDate"></param> 776 /// <param name="creationDate"></param>
776 private void CreateNewInventoryItem( 777 private void CreateNewInventoryItem(
777 IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, 778 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
778 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 779 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
779 { 780 {
780 InventoryItemBase item = new InventoryItemBase(); 781 InventoryItemBase item = new InventoryItemBase();
781 item.Owner = remoteClient.AgentId; 782 item.Owner = remoteClient.AgentId;
782 item.CreatorId = creatorID; 783 item.CreatorId = creatorID;
784 item.CreatorData = creatorData;
783 item.ID = UUID.Random(); 785 item.ID = UUID.Random();
784 item.AssetID = asset.FullID; 786 item.AssetID = asset.FullID;
785 item.Description = asset.Description; 787 item.Description = asset.Description;
@@ -859,7 +861,7 @@ namespace OpenSim.Region.Framework.Scenes
859 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId); 861 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
860 AssetService.Store(asset); 862 AssetService.Store(asset);
861 863
862 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 864 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
863 } 865 }
864 else 866 else
865 { 867 {
@@ -901,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes
901 asset.Description = description; 903 asset.Description = description;
902 904
903 CreateNewInventoryItem( 905 CreateNewInventoryItem(
904 remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, 906 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
905 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, 907 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
906 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); 908 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
907 } 909 }
@@ -1025,6 +1027,7 @@ namespace OpenSim.Region.Framework.Scenes
1025 1027
1026 agentItem.ID = UUID.Random(); 1028 agentItem.ID = UUID.Random();
1027 agentItem.CreatorId = taskItem.CreatorID.ToString(); 1029 agentItem.CreatorId = taskItem.CreatorID.ToString();
1030 agentItem.CreatorData = taskItem.CreatorData;
1028 agentItem.Owner = destAgent; 1031 agentItem.Owner = destAgent;
1029 agentItem.AssetID = taskItem.AssetID; 1032 agentItem.AssetID = taskItem.AssetID;
1030 agentItem.Description = taskItem.Description; 1033 agentItem.Description = taskItem.Description;
@@ -1226,6 +1229,7 @@ namespace OpenSim.Region.Framework.Scenes
1226 1229
1227 destTaskItem.ItemID = UUID.Random(); 1230 destTaskItem.ItemID = UUID.Random();
1228 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1231 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1232 destTaskItem.CreatorData = srcTaskItem.CreatorData;
1229 destTaskItem.AssetID = srcTaskItem.AssetID; 1233 destTaskItem.AssetID = srcTaskItem.AssetID;
1230 destTaskItem.GroupID = destPart.GroupID; 1234 destTaskItem.GroupID = destPart.GroupID;
1231 destTaskItem.OwnerID = destPart.OwnerID; 1235 destTaskItem.OwnerID = destPart.OwnerID;
@@ -1638,6 +1642,7 @@ namespace OpenSim.Region.Framework.Scenes
1638 1642
1639 destTaskItem.ItemID = UUID.Random(); 1643 destTaskItem.ItemID = UUID.Random();
1640 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1644 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1645 destTaskItem.CreatorData = srcTaskItem.CreatorData;
1641 destTaskItem.AssetID = srcTaskItem.AssetID; 1646 destTaskItem.AssetID = srcTaskItem.AssetID;
1642 destTaskItem.GroupID = destPart.GroupID; 1647 destTaskItem.GroupID = destPart.GroupID;
1643 destTaskItem.OwnerID = destPart.OwnerID; 1648 destTaskItem.OwnerID = destPart.OwnerID;
@@ -1844,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
1844 1849
1845 InventoryItemBase item = new InventoryItemBase(); 1850 InventoryItemBase item = new InventoryItemBase();
1846 item.CreatorId = grp.RootPart.CreatorID.ToString(); 1851 item.CreatorId = grp.RootPart.CreatorID.ToString();
1852 item.CreatorData = grp.RootPart.CreatorData;
1847 item.Owner = remoteClient.AgentId; 1853 item.Owner = remoteClient.AgentId;
1848 item.ID = UUID.Random(); 1854 item.ID = UUID.Random();
1849 item.AssetID = asset.FullID; 1855 item.AssetID = asset.FullID;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 21c36d3..ab567fb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,22 +462,6 @@ namespace OpenSim.Region.Framework.Scenes
462 ); 462 );
463 } 463 }
464 464
465 public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
466 {
467 if (LibraryService != null && (LibraryService.LibraryRootFolder.Owner == uuid))
468 {
469 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
470 }
471 else
472 {
473 string[] names = GetUserNames(uuid);
474 if (names.Length == 2)
475 {
476 remote_client.SendNameReply(uuid, names[0], names[1]);
477 }
478
479 }
480 }
481 465
482 /// <summary> 466 /// <summary>
483 /// Handle a fetch inventory request from the client 467 /// Handle a fetch inventory request from the client
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 96a9f99..4fc2cbc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -185,6 +185,8 @@ namespace OpenSim.Region.Framework.Scenes
185 private Timer m_mapGenerationTimer = new Timer(); 185 private Timer m_mapGenerationTimer = new Timer();
186 private bool m_generateMaptiles; 186 private bool m_generateMaptiles;
187 187
188 private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
189
188 #endregion Fields 190 #endregion Fields
189 191
190 #region Properties 192 #region Properties
@@ -792,36 +794,6 @@ namespace OpenSim.Region.Framework.Scenes
792 return m_simulatorVersion; 794 return m_simulatorVersion;
793 } 795 }
794 796
795 public string[] GetUserNames(UUID uuid)
796 {
797 string[] returnstring = new string[0];
798
799 UserAccount account = UserAccountService.GetUserAccount(RegionInfo.ScopeID, uuid);
800
801 if (account != null)
802 {
803 returnstring = new string[2];
804 returnstring[0] = account.FirstName;
805 returnstring[1] = account.LastName;
806 }
807
808 return returnstring;
809 }
810
811 public string GetUserName(UUID uuid)
812 {
813 string[] names = GetUserNames(uuid);
814 if (names.Length == 2)
815 {
816 string firstname = names[0];
817 string lastname = names[1];
818
819 return firstname + " " + lastname;
820
821 }
822 return "(hippos)";
823 }
824
825 /// <summary> 797 /// <summary>
826 /// Another region is up. 798 /// Another region is up.
827 /// 799 ///
@@ -2808,7 +2780,7 @@ namespace OpenSim.Region.Framework.Scenes
2808 2780
2809 public virtual void SubscribeToClientGridEvents(IClientAPI client) 2781 public virtual void SubscribeToClientGridEvents(IClientAPI client)
2810 { 2782 {
2811 client.OnNameFromUUIDRequest += HandleUUIDNameRequest; 2783 //client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
2812 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; 2784 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
2813 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 2785 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
2814 client.OnSetStartLocationRequest += SetHomeRezPoint; 2786 client.OnSetStartLocationRequest += SetHomeRezPoint;
@@ -2935,7 +2907,7 @@ namespace OpenSim.Region.Framework.Scenes
2935 2907
2936 public virtual void UnSubscribeToClientGridEvents(IClientAPI client) 2908 public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
2937 { 2909 {
2938 client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; 2910 //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
2939 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; 2911 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
2940 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest; 2912 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
2941 client.OnSetStartLocationRequest -= SetHomeRezPoint; 2913 client.OnSetStartLocationRequest -= SetHomeRezPoint;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f164201..2155e26 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -435,6 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
435 private DateTime m_expires; 435 private DateTime m_expires;
436 private DateTime m_rezzed; 436 private DateTime m_rezzed;
437 private bool m_createSelected = false; 437 private bool m_createSelected = false;
438 private string m_creatorData = string.Empty;
438 439
439 public UUID CreatorID 440 public UUID CreatorID
440 { 441 {
@@ -448,6 +449,61 @@ namespace OpenSim.Region.Framework.Scenes
448 } 449 }
449 } 450 }
450 451
452 public string CreatorData // = <profile url>;<name>
453 {
454 get { return m_creatorData; }
455 set { m_creatorData = value; }
456 }
457
458 /// <summary>
459 /// Used by the DB layer to retrieve / store the entire user identification.
460 /// The identification can either be a simple UUID or a string of the form
461 /// uuid[;profile_url[;name]]
462 /// </summary>
463 public string CreatorIdentification
464 {
465 get
466 {
467 if (m_creatorData != null && m_creatorData != string.Empty)
468 return _creatorID.ToString() + ';' + m_creatorData;
469 else
470 return _creatorID.ToString();
471 }
472 set
473 {
474 if ((value == null) || (value != null && value == string.Empty))
475 {
476 m_creatorData = string.Empty;
477 return;
478 }
479
480 if (!value.Contains(";")) // plain UUID
481 {
482 UUID uuid = UUID.Zero;
483 UUID.TryParse(value, out uuid);
484 _creatorID = uuid;
485 }
486 else // <uuid>[;<endpoint>[;name]]
487 {
488 string name = "Unknown User";
489 string[] parts = value.Split(';');
490 if (parts.Length >= 1)
491 {
492 UUID uuid = UUID.Zero;
493 UUID.TryParse(parts[0], out uuid);
494 _creatorID = uuid;
495 }
496 if (parts.Length >= 2)
497 m_creatorData = parts[1];
498 if (parts.Length >= 3)
499 name = parts[2];
500
501 m_creatorData += ';' + name;
502
503 }
504 }
505 }
506
451 /// <summary> 507 /// <summary>
452 /// A relic from when we we thought that prims contained folder objects. In 508 /// A relic from when we we thought that prims contained folder objects. In
453 /// reality, prim == folder 509 /// reality, prim == folder
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fb4ef28..9cf5a39 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -34,6 +34,7 @@ using System.Xml;
34using log4net; 34using log4net;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
38 39
39namespace OpenSim.Region.Framework.Scenes.Serialization 40namespace OpenSim.Region.Framework.Scenes.Serialization
@@ -46,6 +47,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
46 public class SceneObjectSerializer 47 public class SceneObjectSerializer
47 { 48 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 private static IUserManagement m_UserManagement;
49 52
50 /// <summary> 53 /// <summary>
51 /// Deserialize a scene object from the original xml format 54 /// Deserialize a scene object from the original xml format
@@ -270,6 +273,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
270 #region SOPXmlProcessors initialization 273 #region SOPXmlProcessors initialization
271 m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop); 274 m_SOPXmlProcessors.Add("AllowedDrop", ProcessAllowedDrop);
272 m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID); 275 m_SOPXmlProcessors.Add("CreatorID", ProcessCreatorID);
276 m_SOPXmlProcessors.Add("CreatorData", ProcessCreatorData);
273 m_SOPXmlProcessors.Add("FolderID", ProcessFolderID); 277 m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
274 m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial); 278 m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
275 m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory); 279 m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
@@ -327,6 +331,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
327 m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions); 331 m_TaskInventoryXmlProcessors.Add("BasePermissions", ProcessTIBasePermissions);
328 m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate); 332 m_TaskInventoryXmlProcessors.Add("CreationDate", ProcessTICreationDate);
329 m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID); 333 m_TaskInventoryXmlProcessors.Add("CreatorID", ProcessTICreatorID);
334 m_TaskInventoryXmlProcessors.Add("CreatorData", ProcessTICreatorData);
330 m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription); 335 m_TaskInventoryXmlProcessors.Add("Description", ProcessTIDescription);
331 m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions); 336 m_TaskInventoryXmlProcessors.Add("EveryonePermissions", ProcessTIEveryonePermissions);
332 m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags); 337 m_TaskInventoryXmlProcessors.Add("Flags", ProcessTIFlags);
@@ -412,6 +417,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
412 obj.CreatorID = ReadUUID(reader, "CreatorID"); 417 obj.CreatorID = ReadUUID(reader, "CreatorID");
413 } 418 }
414 419
420 private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
421 {
422 obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
423 }
424
415 private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader) 425 private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
416 { 426 {
417 obj.FolderID = ReadUUID(reader, "FolderID"); 427 obj.FolderID = ReadUUID(reader, "FolderID");
@@ -698,6 +708,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
698 item.CreatorID = ReadUUID(reader, "CreatorID"); 708 item.CreatorID = ReadUUID(reader, "CreatorID");
699 } 709 }
700 710
711 private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
712 {
713 item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
714 }
715
701 private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader) 716 private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
702 { 717 {
703 item.Description = reader.ReadElementContentAsString("Description", String.Empty); 718 item.Description = reader.ReadElementContentAsString("Description", String.Empty);
@@ -1077,11 +1092,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1077 writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema"); 1092 writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
1078 1093
1079 writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower()); 1094 writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
1095
1080 WriteUUID(writer, "CreatorID", sop.CreatorID, options); 1096 WriteUUID(writer, "CreatorID", sop.CreatorID, options);
1097
1098 if (sop.CreatorData != null && sop.CreatorData != string.Empty)
1099 writer.WriteElementString("CreatorData", sop.CreatorData);
1100 else if (options.ContainsKey("profile"))
1101 {
1102 if (m_UserManagement == null)
1103 m_UserManagement = sop.ParentGroup.Scene.RequestModuleInterface<IUserManagement>();
1104 string name = m_UserManagement.GetUserName(sop.CreatorID);
1105 writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + sop.CreatorID + ";" + name);
1106 }
1107
1081 WriteUUID(writer, "FolderID", sop.FolderID, options); 1108 WriteUUID(writer, "FolderID", sop.FolderID, options);
1082 writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString()); 1109 writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
1083 1110
1084 WriteTaskInventory(writer, sop.TaskInventory, options); 1111 WriteTaskInventory(writer, sop.TaskInventory, options, sop.ParentGroup.Scene);
1085 1112
1086 WriteUUID(writer, "UUID", sop.UUID, options); 1113 WriteUUID(writer, "UUID", sop.UUID, options);
1087 writer.WriteElementString("LocalId", sop.LocalId.ToString()); 1114 writer.WriteElementString("LocalId", sop.LocalId.ToString());
@@ -1205,7 +1232,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1205 writer.WriteElementString(name, flagsStr); 1232 writer.WriteElementString(name, flagsStr);
1206 } 1233 }
1207 1234
1208 static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) 1235 static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
1209 { 1236 {
1210 if (tinv.Count > 0) // otherwise skip this 1237 if (tinv.Count > 0) // otherwise skip this
1211 { 1238 {
@@ -1218,7 +1245,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1218 WriteUUID(writer, "AssetID", item.AssetID, options); 1245 WriteUUID(writer, "AssetID", item.AssetID, options);
1219 writer.WriteElementString("BasePermissions", item.BasePermissions.ToString()); 1246 writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
1220 writer.WriteElementString("CreationDate", item.CreationDate.ToString()); 1247 writer.WriteElementString("CreationDate", item.CreationDate.ToString());
1248
1249
1221 WriteUUID(writer, "CreatorID", item.CreatorID, options); 1250 WriteUUID(writer, "CreatorID", item.CreatorID, options);
1251
1252 if (item.CreatorData != null && item.CreatorData != string.Empty)
1253 writer.WriteElementString("CreatorData", item.CreatorData);
1254 else if (options.ContainsKey("profile"))
1255 {
1256 if (m_UserManagement == null)
1257 m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
1258 string name = m_UserManagement.GetUserName(item.CreatorID);
1259 writer.WriteElementString("CreatorData", (string)options["profile"] + "/" + item.CreatorID + ";" + name);
1260 }
1261
1222 writer.WriteElementString("Description", item.Description); 1262 writer.WriteElementString("Description", item.Description);
1223 writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString()); 1263 writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
1224 writer.WriteElementString("Flags", item.Flags.ToString()); 1264 writer.WriteElementString("Flags", item.Flags.ToString());