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authordiva2009-05-18 22:22:09 +0000
committerdiva2009-05-18 22:22:09 +0000
commit75b8b60aa190f9ffd4b0db32888f4f6cbdf09938 (patch)
tree8b0daa691847efcda05abf9981b56a5d26c4b88c /OpenSim/Region/Framework/Scenes
parent* Adds code that allows you to save an outfit then tell bot to wear it. (diff)
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Removing the last reference to CommsManager.AssetCache.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index b6b2172..1750bbf 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -241,8 +241,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
241 { 241 {
242 //Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); 242 //Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
243 243
244 AssetBase asset; 244 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
245 m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset);
246 245
247 return SniffUUIDs(asset); 246 return SniffUUIDs(asset);
248 } 247 }