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author | SignpostMarv | 2012-10-04 11:33:21 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:56 +0000 |
commit | 7560010f340e9e67e0fb87d0e3863ed69bdbedf1 (patch) | |
tree | 658af08147164911fa7dcdce421ab554bceecf35 /OpenSim/Region/Framework/Scenes | |
parent | Fix memory leak where removing an NPC did not remove its circuits. (diff) | |
download | opensim-SC_OLD-7560010f340e9e67e0fb87d0e3863ed69bdbedf1.zip opensim-SC_OLD-7560010f340e9e67e0fb87d0e3863ed69bdbedf1.tar.gz opensim-SC_OLD-7560010f340e9e67e0fb87d0e3863ed69bdbedf1.tar.bz2 opensim-SC_OLD-7560010f340e9e67e0fb87d0e3863ed69bdbedf1.tar.xz |
Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
0 files changed, 0 insertions, 0 deletions