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authorteravus2013-03-08 19:32:47 -0500
committerteravus2013-03-08 19:32:47 -0500
commit5097437e1174d19d3dcb68e936581e60e4ef49cc (patch)
tree4b932055ce886d9ada47f9c164221ac32192ffc9 /OpenSim/Region/Framework/Scenes
parent* Just another one of those new packet blocks causing a null ref. Defaultin... (diff)
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* Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce8b21..3e9a6fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4503,8 +4503,25 @@ namespace OpenSim.Region.Framework.Scenes
4503 4503
4504 Changed changeFlags = 0; 4504 Changed changeFlags = 0;
4505 4505
4506 Primitive.TextureEntryFace fallbackNewFace = newTex.DefaultTexture;
4507 Primitive.TextureEntryFace fallbackOldFace = oldTex.DefaultTexture;
4508
4509 // On Incoming packets, sometimes newText.DefaultTexture is null. The assumption is that all
4510 // other prim-sides are set, but apparently that's not always the case. Lets assume packet/data corruption at this point.
4511 if (fallbackNewFace == null)
4512 {
4513 fallbackNewFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4514 newTex.DefaultTexture = fallbackNewFace;
4515 }
4516 if (fallbackOldFace == null)
4517 {
4518 fallbackOldFace = new Primitive.TextureEntry(Util.BLANK_TEXTURE_UUID).CreateFace(0);
4519 oldTex.DefaultTexture = fallbackOldFace;
4520 }
4521
4506 for (int i = 0 ; i < GetNumberOfSides(); i++) 4522 for (int i = 0 ; i < GetNumberOfSides(); i++)
4507 { 4523 {
4524
4508 Primitive.TextureEntryFace newFace = newTex.DefaultTexture; 4525 Primitive.TextureEntryFace newFace = newTex.DefaultTexture;
4509 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; 4526 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
4510 4527