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authorJustin Clark-Casey (justincc)2013-08-15 14:07:57 +0100
committerJustin Clark-Casey (justincc)2013-08-15 14:07:57 +0100
commit3f8d79024bc760e4f0c5cbca2126ab725c847078 (patch)
treec9e8bdb7464da618e446298f8556bdebf72bb9ee /OpenSim/Region/Framework/Scenes
parentDo not use the SP.DoNotCloseAfterTeleport flag for child agent connections. (diff)
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Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
This is safer since the close check in IncomingCloseAgent() is done under lock conditions, which prevents a race between ETM and Scene.AddClient()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3e5ef10..b58e7c4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3725,7 +3725,7 @@ namespace OpenSim.Region.Framework.Scenes
3725 sp.DoNotCloseAfterTeleport = true; 3725 sp.DoNotCloseAfterTeleport = true;
3726 3726
3727 m_log.DebugFormat( 3727 m_log.DebugFormat(
3728 "[SCENE]: Set DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt previous end-of-teleport close.", 3728 "[SCENE]: Set DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt end-of-teleport close from a previous close.",
3729 sp.Name, Name); 3729 sp.Name, Name);
3730 } 3730 }
3731 } 3731 }