diff options
author | Melanie | 2012-03-22 20:38:49 +0000 |
---|---|---|
committer | Melanie | 2012-03-22 20:38:49 +0000 |
commit | 33818994810130117bae62ba2123bf8b55f181ea (patch) | |
tree | eeb54ef00919abbd1a86b08a659570512856ac42 /OpenSim/Region/Framework/Scenes | |
parent | Revert "Stop messing order of updates, destroing the defined order of the sel... (diff) | |
parent | Rework Diva's patch to simplify it (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
6 files changed, 190 insertions, 102 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 9176d3d..33041e9 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -27,8 +27,10 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Framework; | 30 | using System.Reflection; |
31 | using log4net; | ||
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Framework; | ||
32 | 34 | ||
33 | using Animation = OpenSim.Framework.Animation; | 35 | using Animation = OpenSim.Framework.Animation; |
34 | 36 | ||
@@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
37 | [Serializable] | 39 | [Serializable] |
38 | public class AnimationSet | 40 | public class AnimationSet |
39 | { | 41 | { |
40 | public static AvatarAnimations Animations = new AvatarAnimations(); | 42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 43 | ||
42 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); | 44 | private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); |
43 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); | 45 | private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); |
@@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
132 | /// </summary> | 134 | /// </summary> |
133 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) | 135 | public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID) |
134 | { | 136 | { |
135 | if (Animations.AnimsUUID.ContainsKey(anim)) | 137 | // m_log.DebugFormat( |
138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", | ||
139 | // anim, sequenceNum, objectID); | ||
140 | |||
141 | if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim)) | ||
136 | { | 142 | { |
137 | return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID); | 143 | return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); |
138 | } | 144 | } |
139 | return false; | 145 | return false; |
140 | } | 146 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs deleted file mode 100644 index 659c3a5..0000000 --- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs +++ /dev/null | |||
@@ -1,63 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Xml; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Scenes.Animation | ||
33 | { | ||
34 | public class AvatarAnimations | ||
35 | { | ||
36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | ||
37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | ||
38 | public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
39 | |||
40 | public AvatarAnimations() | ||
41 | { | ||
42 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | ||
43 | { | ||
44 | XmlDocument doc = new XmlDocument(); | ||
45 | doc.Load(reader); | ||
46 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
47 | { | ||
48 | if (nod.Attributes["name"] != null) | ||
49 | { | ||
50 | string name = (string)nod.Attributes["name"].Value; | ||
51 | UUID id = (UUID)nod.InnerText; | ||
52 | string animState = (string)nod.Attributes["state"].Value; | ||
53 | |||
54 | AnimsUUID.Add(name, id); | ||
55 | AnimsNames.Add(id, name); | ||
56 | if (animState != "") | ||
57 | AnimStateNames.Add(id, animState); | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | } | ||
63 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs new file mode 100644 index 0000000..c2b0468 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs | |||
@@ -0,0 +1,108 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using System.Xml; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes.Animation | ||
35 | { | ||
36 | public class DefaultAvatarAnimations | ||
37 | { | ||
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | public static readonly string DefaultAnimationsPath = "data/avataranimations.xml"; | ||
41 | |||
42 | public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); | ||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | ||
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | ||
45 | |||
46 | static DefaultAvatarAnimations() | ||
47 | { | ||
48 | LoadAnimations(DefaultAnimationsPath); | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Load the default SL avatar animations. | ||
53 | /// </summary> | ||
54 | /// <returns></returns> | ||
55 | private static void LoadAnimations(string path) | ||
56 | { | ||
57 | // Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); | ||
58 | |||
59 | using (XmlTextReader reader = new XmlTextReader(path)) | ||
60 | { | ||
61 | XmlDocument doc = new XmlDocument(); | ||
62 | doc.Load(reader); | ||
63 | // if (doc.DocumentElement != null) | ||
64 | // { | ||
65 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
66 | { | ||
67 | if (nod.Attributes["name"] != null) | ||
68 | { | ||
69 | string name = nod.Attributes["name"].Value; | ||
70 | UUID id = (UUID)nod.InnerText; | ||
71 | string animState = (string)nod.Attributes["state"].Value; | ||
72 | |||
73 | AnimsUUID.Add(name, id); | ||
74 | AnimsNames.Add(id, name); | ||
75 | if (animState != "") | ||
76 | AnimStateNames.Add(id, animState); | ||
77 | |||
78 | // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState); | ||
79 | } | ||
80 | } | ||
81 | // } | ||
82 | } | ||
83 | |||
84 | // return animations; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Get the default avatar animation with the given name. | ||
89 | /// </summary> | ||
90 | /// <param name="name"></param> | ||
91 | /// <returns></returns> | ||
92 | public static UUID GetDefaultAnimation(string name) | ||
93 | { | ||
94 | // m_log.DebugFormat( | ||
95 | // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name); | ||
96 | |||
97 | if (AnimsUUID.ContainsKey(name)) | ||
98 | { | ||
99 | // m_log.DebugFormat( | ||
100 | // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name); | ||
101 | |||
102 | return AnimsUUID[name]; | ||
103 | } | ||
104 | |||
105 | return UUID.Zero; | ||
106 | } | ||
107 | } | ||
108 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 3584cda..cded9be 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
97 | if (m_scenePresence.IsChildAgent) | 97 | if (m_scenePresence.IsChildAgent) |
98 | return; | 98 | return; |
99 | 99 | ||
100 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
101 | // are referenced with lower case names! | ||
102 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); | ||
101 | if (animID == UUID.Zero) | 103 | if (animID == UUID.Zero) |
102 | return; | 104 | return; |
103 | 105 | ||
@@ -121,7 +123,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
121 | if (m_scenePresence.IsChildAgent) | 123 | if (m_scenePresence.IsChildAgent) |
122 | return; | 124 | return; |
123 | 125 | ||
124 | UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name); | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | ||
128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name); | ||
125 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
126 | return; | 130 | return; |
127 | 131 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 44ee453..44a738e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | public bool DEBUG = false; | 68 | |
69 | /// <summary> | ||
70 | /// Show debug information about teleports. | ||
71 | /// </summary> | ||
72 | public bool DebugTeleporting { get; private set; } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Show debug information about the scene loop. | ||
76 | /// </summary> | ||
77 | public bool DebugUpdates { get; private set; } | ||
69 | 78 | ||
70 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
71 | public SimStatsReporter StatsReporter; | 80 | public SimStatsReporter StatsReporter; |
@@ -1053,44 +1062,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
1053 | } | 1062 | } |
1054 | } | 1063 | } |
1055 | 1064 | ||
1056 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | 1065 | public void SetSceneCoreDebug(Dictionary<string, string> options) |
1057 | { | 1066 | { |
1058 | if (m_scripts_enabled != !ScriptEngine) | 1067 | if (options.ContainsKey("scripting")) |
1059 | { | 1068 | { |
1060 | if (ScriptEngine) | 1069 | bool enableScripts = true; |
1070 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1061 | { | 1071 | { |
1062 | m_log.Info("Stopping all Scripts in Scene"); | 1072 | if (!enableScripts) |
1063 | |||
1064 | EntityBase[] entities = Entities.GetEntities(); | ||
1065 | foreach (EntityBase ent in entities) | ||
1066 | { | 1073 | { |
1067 | if (ent is SceneObjectGroup) | 1074 | m_log.Info("Stopping all Scripts in Scene"); |
1068 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | 1075 | |
1076 | EntityBase[] entities = Entities.GetEntities(); | ||
1077 | foreach (EntityBase ent in entities) | ||
1078 | { | ||
1079 | if (ent is SceneObjectGroup) | ||
1080 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1081 | } | ||
1069 | } | 1082 | } |
1070 | } | 1083 | else |
1071 | else | ||
1072 | { | ||
1073 | m_log.Info("Starting all Scripts in Scene"); | ||
1074 | |||
1075 | EntityBase[] entities = Entities.GetEntities(); | ||
1076 | foreach (EntityBase ent in entities) | ||
1077 | { | 1084 | { |
1078 | if (ent is SceneObjectGroup) | 1085 | m_log.Info("Starting all Scripts in Scene"); |
1086 | |||
1087 | EntityBase[] entities = Entities.GetEntities(); | ||
1088 | foreach (EntityBase ent in entities) | ||
1079 | { | 1089 | { |
1080 | SceneObjectGroup sog = (SceneObjectGroup)ent; | 1090 | if (ent is SceneObjectGroup) |
1081 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 1091 | { |
1082 | sog.ResumeScripts(); | 1092 | SceneObjectGroup sog = (SceneObjectGroup)ent; |
1093 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1094 | sog.ResumeScripts(); | ||
1095 | } | ||
1083 | } | 1096 | } |
1084 | } | 1097 | } |
1098 | |||
1099 | m_scripts_enabled = enableScripts; | ||
1085 | } | 1100 | } |
1101 | } | ||
1086 | 1102 | ||
1087 | m_scripts_enabled = !ScriptEngine; | 1103 | if (options.ContainsKey("physics")) |
1088 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 1104 | { |
1105 | bool enablePhysics; | ||
1106 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1107 | m_physics_enabled = enablePhysics; | ||
1108 | } | ||
1109 | |||
1110 | if (options.ContainsKey("teleport")) | ||
1111 | { | ||
1112 | bool enableTeleportDebugging; | ||
1113 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1114 | DebugTeleporting = enableTeleportDebugging; | ||
1089 | } | 1115 | } |
1090 | 1116 | ||
1091 | if (m_physics_enabled != !PhysicsEngine) | 1117 | if (options.ContainsKey("updates")) |
1092 | { | 1118 | { |
1093 | m_physics_enabled = !PhysicsEngine; | 1119 | bool enableUpdateDebugging; |
1120 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1121 | { | ||
1122 | DebugUpdates = enableUpdateDebugging; | ||
1123 | GcNotify.Enabled = DebugUpdates; | ||
1124 | } | ||
1094 | } | 1125 | } |
1095 | } | 1126 | } |
1096 | 1127 | ||
@@ -1427,7 +1458,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1427 | // Tell the watchdog that this thread is still alive | 1458 | // Tell the watchdog that this thread is still alive |
1428 | Watchdog.UpdateThread(); | 1459 | Watchdog.UpdateThread(); |
1429 | 1460 | ||
1430 | // previousFrameTick = m_lastFrameTick; | 1461 | previousFrameTick = m_lastFrameTick; |
1431 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1462 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1432 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1463 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1433 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1464 | maintc = (int)(MinFrameTime * 1000) - maintc; |
@@ -1442,12 +1473,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1442 | m_firstHeartbeat = false; | 1473 | m_firstHeartbeat = false; |
1443 | 1474 | ||
1444 | // Optionally warn if a frame takes double the amount of time that it should. | 1475 | // Optionally warn if a frame takes double the amount of time that it should. |
1445 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1476 | if (DebugUpdates |
1446 | // m_log.WarnFormat( | 1477 | && Util.EnvironmentTickCountSubtract( |
1447 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1478 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) |
1448 | // Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), | 1479 | m_log.WarnFormat( |
1449 | // MinFrameTime * 1000, | 1480 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1450 | // RegionInfo.RegionName); | 1481 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1482 | MinFrameTime * 1000, | ||
1483 | RegionInfo.RegionName); | ||
1451 | } | 1484 | } |
1452 | } | 1485 | } |
1453 | 1486 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0847994..2346c60 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3920,7 +3920,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3920 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | 3920 | ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); |
3921 | if (land != null) | 3921 | if (land != null) |
3922 | { | 3922 | { |
3923 | if (Scene.DEBUG) | 3923 | if (Scene.DebugTeleporting) |
3924 | TeleportFlagsDebug(); | 3924 | TeleportFlagsDebug(); |
3925 | 3925 | ||
3926 | // If we come in via login, landmark or map, we want to | 3926 | // If we come in via login, landmark or map, we want to |