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authorTom Grimshaw2010-06-25 14:26:07 -0700
committerTom Grimshaw2010-06-25 14:26:07 -0700
commit30397b6fbc3a94dfca4073f36a2b4ff011b1618c (patch)
tree9f6f7531de18c285f506ae1ec8a60e43fe8d418f /OpenSim/Region/Framework/Scenes
parentAdd two events: OnAttachToBackup and OnDetachFromBackup. (diff)
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 904e38a..ce7b0eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -659,7 +659,7 @@ namespace OpenSim.Region.Framework.Scenes
659 if (!Entities.Remove(agentID)) 659 if (!Entities.Remove(agentID))
660 { 660 {
661 m_log.WarnFormat( 661 m_log.WarnFormat(
662 "[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", 662 "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
663 agentID); 663 agentID);
664 } 664 }
665 665
@@ -668,12 +668,13 @@ namespace OpenSim.Region.Framework.Scenes
668 { 668 {
669 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 669 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
670 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 670 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
671 671
672 // Remember the old presene reference from the dictionary
673 ScenePresence oldref = newmap[agentID];
674 // Remove the presence reference from the dictionary 672 // Remove the presence reference from the dictionary
675 if (newmap.Remove(agentID)) 673 if (newmap.ContainsKey(agentID))
676 { 674 {
675 ScenePresence oldref = newmap[agentID];
676 newmap.Remove(agentID);
677
677 // Find the index in the list where the old ref was stored and remove the reference 678 // Find the index in the list where the old ref was stored and remove the reference
678 newlist.RemoveAt(newlist.IndexOf(oldref)); 679 newlist.RemoveAt(newlist.IndexOf(oldref));
679 // Swap out the dictionary and list with new references 680 // Swap out the dictionary and list with new references
@@ -682,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
682 } 683 }
683 else 684 else
684 { 685 {
685 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 686 m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
686 } 687 }
687 } 688 }
688 finally 689 finally