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authorUbitUmarov2014-10-17 14:07:11 +0100
committerUbitUmarov2014-10-17 14:07:11 +0100
commit2bea66ed27d86ddd7f34ee1e7d0292ae4f1c5644 (patch)
tree41fccb44944dd67bd3aa31a251ebfc6f7929c840 /OpenSim/Region/Framework/Scenes
parent send correct caps seed on CreateAgent to a nearby region (diff)
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send motion control state in update to childs. Reset CollisionPlane on
makechild
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index dbeba9a..3509ae7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1313,7 +1313,9 @@ namespace OpenSim.Region.Framework.Scenes
1313 m_currentParcelHide = false; 1313 m_currentParcelHide = false;
1314 m_currentParcelUUID = UUID.Zero; 1314 m_currentParcelUUID = UUID.Zero;
1315 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1315 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
1316 1316
1317 CollisionPlane = Vector4.UnitW;
1318
1317 m_scene.EventManager.TriggerOnMakeChildAgent(this); 1319 m_scene.EventManager.TriggerOnMakeChildAgent(this);
1318 } 1320 }
1319 1321
@@ -1659,7 +1661,7 @@ namespace OpenSim.Region.Framework.Scenes
1659 client.Name, Scene.Name, AbsolutePosition); 1661 client.Name, Scene.Name, AbsolutePosition);
1660 1662
1661 m_inTransit = true; 1663 m_inTransit = true;
1662 bool newhide = false; 1664
1663 try 1665 try
1664 { 1666 {
1665 // Make sure it's not a login agent. We don't want to wait for updates during login 1667 // Make sure it's not a login agent. We don't want to wait for updates during login
@@ -1805,6 +1807,7 @@ namespace OpenSim.Region.Framework.Scenes
1805 SendAppearanceToAgent(this); 1807 SendAppearanceToAgent(this);
1806 1808
1807 // send this animations 1809 // send this animations
1810
1808 UUID[] animIDs = null; 1811 UUID[] animIDs = null;
1809 int[] animseqs = null; 1812 int[] animseqs = null;
1810 UUID[] animsobjs = null; 1813 UUID[] animsobjs = null;
@@ -4222,6 +4225,8 @@ namespace OpenSim.Region.Framework.Scenes
4222 4225
4223 cAgent.MovementAnimationOverRides = Overrides.CloneAOPairs(); 4226 cAgent.MovementAnimationOverRides = Overrides.CloneAOPairs();
4224 4227
4228 cAgent.MotionState = (byte)Animator.currentControlState;
4229
4225 if (Scene.AttachmentsModule != null) 4230 if (Scene.AttachmentsModule != null)
4226 Scene.AttachmentsModule.CopyAttachments(this, cAgent); 4231 Scene.AttachmentsModule.CopyAttachments(this, cAgent);
4227 } 4232 }
@@ -4305,6 +4310,8 @@ namespace OpenSim.Region.Framework.Scenes
4305 Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero); 4310 Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero);
4306 if (cAgent.Anims != null) 4311 if (cAgent.Anims != null)
4307 Animator.Animations.FromArray(cAgent.Anims); 4312 Animator.Animations.FromArray(cAgent.Anims);
4313 if (cAgent.MotionState != 0)
4314 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
4308 4315
4309 if (Scene.AttachmentsModule != null) 4316 if (Scene.AttachmentsModule != null)
4310 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 4317 Scene.AttachmentsModule.CopyAttachments(cAgent, this);