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author | Justin Clark-Casey (justincc) | 2012-02-13 20:48:50 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-13 20:48:50 +0000 |
commit | 21393af631c743f0ee0094a20a9fa9f2aeb2e500 (patch) | |
tree | dd74990b038ca912b6a0fe42a8a3305f9e51c7f2 /OpenSim/Region/Framework/Scenes | |
parent | On object deserialization, go back to logging errors at DEBUG level rather th... (diff) | |
parent | correct the default avatar_terminal_velocity value that I accidentally left i... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 |
2 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 5dfd3e0..f678d07 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | x = m_inventoryDeletes.Dequeue(); | 148 | x = m_inventoryDeletes.Dequeue(); |
149 | 149 | ||
150 | m_log.DebugFormat( | 150 | m_log.DebugFormat( |
151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count); | 151 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", |
152 | left, x.action, x.objectGroups.Count); | ||
152 | 153 | ||
153 | try | 154 | try |
154 | { | 155 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5c56150..77f7b32 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | /// </summary> | 291 | /// </summary> |
292 | public PhysicsActor PhysicsActor { get; private set; } | 292 | public PhysicsActor PhysicsActor { get; private set; } |
293 | 293 | ||
294 | private byte m_movementflag; | 294 | /// <summary> |
295 | 295 | /// Record user movement inputs. | |
296 | public byte MovementFlag | 296 | /// </summary> |
297 | { | 297 | public byte MovementFlag { get; private set; } |
298 | set { m_movementflag = value; } | ||
299 | get { return m_movementflag; } | ||
300 | } | ||
301 | 298 | ||
302 | private bool m_updateflag; | 299 | private bool m_updateflag; |
303 | 300 | ||