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authorJustin Clark-Casey (justincc)2011-04-05 21:25:54 +0100
committerJustin Clark-Casey (justincc)2011-04-05 21:25:54 +0100
commit0e465da187c93e7ff21f91742f75ee9f3b76b04e (patch)
tree0d7fdd229ad942886257d48723b25cf488695f70 /OpenSim/Region/Framework/Scenes
parentreplace magic numbers in llGetParcelPrimCount() with constants (diff)
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remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 35a798e..a62d6d7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1428,20 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes
1428 } 1428 }
1429 1429
1430 /// <summary> 1430 /// <summary>
1431 /// Recount SceneObjectPart in parcel aabb
1432 /// </summary>
1433 private void UpdateLand()
1434 {
1435 if (LandChannel != null)
1436 {
1437 if (LandChannel.IsLandPrimCountTainted())
1438 {
1439 EventManager.TriggerParcelPrimCountUpdate();
1440 }
1441 }
1442 }
1443
1444 /// <summary>
1445 /// Update the terrain if it needs to be updated. 1431 /// Update the terrain if it needs to be updated.
1446 /// </summary> 1432 /// </summary>
1447 private void UpdateTerrain() 1433 private void UpdateTerrain()