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authorMelanie2011-12-09 20:55:48 +0100
committerMelanie2011-12-09 20:55:48 +0100
commit00b36eb0fedc8de0d3a3ce9461828970fbd50fd8 (patch)
tree4c352163bbb115fc5b8f7073014104f5aac92c31 /OpenSim/Region/Framework/Scenes
parentSet adaptive throttles false by default because it doesn't play nice with AVN (diff)
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Restore the Avination way of position and angle calculation so resizers
work again.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 0e48515..428fe1c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Framework.Scenes
682 { 682 {
683 // If this is a linkset, we don't want the physics engine mucking up our group position here. 683 // If this is a linkset, we don't want the physics engine mucking up our group position here.
684 PhysicsActor actor = PhysActor; 684 PhysicsActor actor = PhysActor;
685 if (actor != null && ParentID == 0) 685 if (ParentID == 0)
686 { 686 {
687 if (actor != null) 687 if (actor != null)
688 m_groupPosition = actor.Position; 688 m_groupPosition = actor.Position;
@@ -1080,10 +1080,7 @@ namespace OpenSim.Region.Framework.Scenes
1080 { 1080 {
1081 get 1081 get
1082 { 1082 {
1083 if (ParentGroup.IsAttachment) 1083 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1084 return GroupPosition;
1085
1086 return m_offsetPosition + m_groupPosition;
1087 } 1084 }
1088 } 1085 }
1089 1086