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authorUbitUmarov2015-09-02 19:54:53 +0100
committerUbitUmarov2015-09-02 19:54:53 +0100
commita11edceb00b5b86f825bd957bdac9edb91f893dd (patch)
treec192eae26f3aadf365a66f32fc6d9ade2f0a0c61 /OpenSim/Region/Framework/Scenes/UuidGatherer.cs
parentbad merge? (diff)
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seems to compile ( tests comented out)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs41
1 files changed, 0 insertions, 41 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 25bbd3a..d8928ee 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -120,53 +120,12 @@ namespace OpenSim.Region.Framework.Scenes
120 /// <param name="uuid">UUID.</param> 120 /// <param name="uuid">UUID.</param>
121 public bool AddForInspection(UUID uuid) 121 public bool AddForInspection(UUID uuid)
122 { 122 {
123<<<<<<< HEAD
124 if (m_assetUuidsToInspect.Contains(uuid)) 123 if (m_assetUuidsToInspect.Contains(uuid))
125 return false; 124 return false;
126 125
127// m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid); 126// m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid);
128 127
129 m_assetUuidsToInspect.Enqueue(uuid); 128 m_assetUuidsToInspect.Enqueue(uuid);
130=======
131 try
132 {
133 assetUuids[assetUuid] = assetType;
134
135 if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType)
136 {
137 GetWearableAssetUuids(assetUuid, assetUuids);
138 }
139 else if ((sbyte)AssetType.Gesture == assetType)
140 {
141 GetGestureAssetUuids(assetUuid, assetUuids);
142 }
143 else if ((sbyte)AssetType.Notecard == assetType)
144 {
145 GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
146 }
147 else if ((sbyte)AssetType.LSLText == assetType)
148 {
149 GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
150 }
151 else if ((sbyte)OpenSimAssetType.Material == assetType)
152 {
153 GetMaterialAssetUuids(assetUuid, assetUuids);
154 }
155 else if ((sbyte)AssetType.Object == assetType)
156 {
157 GetSceneObjectAssetUuids(assetUuid, assetUuids);
158 }
159 }
160 catch (Exception)
161 {
162 m_log.ErrorFormat(
163 "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
164 assetUuid, assetType);
165 throw;
166 }
167 }
168>>>>>>> avn/ubitvar
169
170 return true; 129 return true;
171 } 130 }
172 131