From a11edceb00b5b86f825bd957bdac9edb91f893dd Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 2 Sep 2015 19:54:53 +0100 Subject: seems to compile ( tests comented out) --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 41 ------------------------- 1 file changed, 41 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs') diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 25bbd3a..d8928ee 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -120,53 +120,12 @@ namespace OpenSim.Region.Framework.Scenes /// UUID. public bool AddForInspection(UUID uuid) { -<<<<<<< HEAD if (m_assetUuidsToInspect.Contains(uuid)) return false; // m_log.DebugFormat("[UUID GATHERER]: Adding asset {0} for inspection", uuid); m_assetUuidsToInspect.Enqueue(uuid); -======= - try - { - assetUuids[assetUuid] = assetType; - - if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType) - { - GetWearableAssetUuids(assetUuid, assetUuids); - } - else if ((sbyte)AssetType.Gesture == assetType) - { - GetGestureAssetUuids(assetUuid, assetUuids); - } - else if ((sbyte)AssetType.Notecard == assetType) - { - GetTextEmbeddedAssetUuids(assetUuid, assetUuids); - } - else if ((sbyte)AssetType.LSLText == assetType) - { - GetTextEmbeddedAssetUuids(assetUuid, assetUuids); - } - else if ((sbyte)OpenSimAssetType.Material == assetType) - { - GetMaterialAssetUuids(assetUuid, assetUuids); - } - else if ((sbyte)AssetType.Object == assetType) - { - GetSceneObjectAssetUuids(assetUuid, assetUuids); - } - } - catch (Exception) - { - m_log.ErrorFormat( - "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", - assetUuid, assetType); - throw; - } - } ->>>>>>> avn/ubitvar - return true; } -- cgit v1.1