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author | UbitUmarov | 2017-07-13 04:14:33 +0100 |
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committer | UbitUmarov | 2017-07-13 04:14:33 +0100 |
commit | bd249bdf5b175ee6d84588a777444f2b89d7df1e (patch) | |
tree | fc197ccc9aac6d0285ae3d0c8c9e8cf1914dc9fe /OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |
parent | fix wrong test (diff) | |
download | opensim-SC_OLD-bd249bdf5b175ee6d84588a777444f2b89d7df1e.zip opensim-SC_OLD-bd249bdf5b175ee6d84588a777444f2b89d7df1e.tar.gz opensim-SC_OLD-bd249bdf5b175ee6d84588a777444f2b89d7df1e.tar.bz2 opensim-SC_OLD-bd249bdf5b175ee6d84588a777444f2b89d7df1e.tar.xz |
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index d151002..41f3ef4 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
86 | 86 | ||
87 | writer.WriteStartElement("CoalescedObject"); | 87 | writer.WriteStartElement("CoalescedObject"); |
88 | 88 | ||
89 | writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture)); | 89 | writer.WriteAttributeString("x", size.X.ToString(Culture.FormatProvider)); |
90 | writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture)); | 90 | writer.WriteAttributeString("y", size.Y.ToString(Culture.FormatProvider)); |
91 | writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture)); | 91 | writer.WriteAttributeString("z", size.Z.ToString(Culture.FormatProvider)); |
92 | 92 | ||
93 | // Embed the offsets into the group XML | 93 | // Embed the offsets into the group XML |
94 | for (int i = 0; i < coaObjects.Count; i++) | 94 | for (int i = 0; i < coaObjects.Count; i++) |
@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
100 | // i, obj.Name); | 100 | // i, obj.Name); |
101 | 101 | ||
102 | writer.WriteStartElement("SceneObjectGroup"); | 102 | writer.WriteStartElement("SceneObjectGroup"); |
103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture)); | 103 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Culture.FormatProvider)); |
104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture)); | 104 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Culture.FormatProvider)); |
105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture)); | 105 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Culture.FormatProvider)); |
106 | 106 | ||
107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); | 107 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); |
108 | 108 | ||