From bd249bdf5b175ee6d84588a777444f2b89d7df1e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 13 Jul 2017 04:14:33 +0100 Subject: replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed --- .../Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index d151002..41f3ef4 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs @@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteStartElement("CoalescedObject"); - writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture)); - writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture)); - writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture)); + writer.WriteAttributeString("x", size.X.ToString(Culture.FormatProvider)); + writer.WriteAttributeString("y", size.Y.ToString(Culture.FormatProvider)); + writer.WriteAttributeString("z", size.Z.ToString(Culture.FormatProvider)); // Embed the offsets into the group XML for (int i = 0; i < coaObjects.Count; i++) @@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization // i, obj.Name); writer.WriteStartElement("SceneObjectGroup"); - writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture)); - writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture)); - writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture)); + writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Culture.FormatProvider)); + writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Culture.FormatProvider)); + writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Culture.FormatProvider)); SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); -- cgit v1.1