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authorJustin Clark-Casey (justincc)2013-09-19 20:59:27 +0100
committerJustin Clark-Casey (justincc)2013-09-19 20:59:27 +0100
commit03b2b5b77bef684536143ed509df444b859c26c0 (patch)
tree49fa9ca058534e031659f1a408d8f31e1f6f0e56 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentminor: Stop debug logging whenever an npc is moved, other npc log related for... (diff)
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minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
Need an info message since this is currently important in detecting teleport issue when not at debug log level. CompleteMovement message occurs before MakeRootAgent() one did
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 52ea8fe..e247875 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -900,9 +900,9 @@ namespace OpenSim.Region.Framework.Scenes
900 /// </summary> 900 /// </summary>
901 public void MakeRootAgent(Vector3 pos, bool isFlying) 901 public void MakeRootAgent(Vector3 pos, bool isFlying)
902 { 902 {
903 m_log.InfoFormat( 903// m_log.InfoFormat(
904 "[SCENE]: Upgrading child to root agent for {0} in {1}", 904// "[SCENE]: Upgrading child to root agent for {0} in {1}",
905 Name, m_scene.RegionInfo.RegionName); 905// Name, m_scene.RegionInfo.RegionName);
906 906
907 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 907 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
908 908
@@ -1388,9 +1388,9 @@ namespace OpenSim.Region.Framework.Scenes
1388 { 1388 {
1389// DateTime startTime = DateTime.Now; 1389// DateTime startTime = DateTime.Now;
1390 1390
1391 m_log.DebugFormat( 1391 m_log.InfoFormat(
1392 "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", 1392 "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
1393 client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); 1393 client.Name, Scene.Name, AbsolutePosition);
1394 1394
1395 // Make sure it's not a login agent. We don't want to wait for updates during login 1395 // Make sure it's not a login agent. We don't want to wait for updates during login
1396 if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1396 if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)