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author | Justin Clark-Casey (justincc) | 2013-09-19 20:59:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-09-19 20:59:27 +0100 |
commit | 03b2b5b77bef684536143ed509df444b859c26c0 (patch) | |
tree | 49fa9ca058534e031659f1a408d8f31e1f6f0e56 /OpenSim/Region/Framework | |
parent | minor: Stop debug logging whenever an npc is moved, other npc log related for... (diff) | |
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minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 52ea8fe..e247875 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -900,9 +900,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
900 | /// </summary> | 900 | /// </summary> |
901 | public void MakeRootAgent(Vector3 pos, bool isFlying) | 901 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
902 | { | 902 | { |
903 | m_log.InfoFormat( | 903 | // m_log.InfoFormat( |
904 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 904 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
905 | Name, m_scene.RegionInfo.RegionName); | 905 | // Name, m_scene.RegionInfo.RegionName); |
906 | 906 | ||
907 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 907 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
908 | 908 | ||
@@ -1388,9 +1388,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1388 | { | 1388 | { |
1389 | // DateTime startTime = DateTime.Now; | 1389 | // DateTime startTime = DateTime.Now; |
1390 | 1390 | ||
1391 | m_log.DebugFormat( | 1391 | m_log.InfoFormat( |
1392 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", | 1392 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", |
1393 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); | 1393 | client.Name, Scene.Name, AbsolutePosition); |
1394 | 1394 | ||
1395 | // Make sure it's not a login agent. We don't want to wait for updates during login | 1395 | // Make sure it's not a login agent. We don't want to wait for updates during login |
1396 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) | 1396 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) |