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authorJustin Clark-Casey2014-11-19 20:06:56 +0000
committerJustin Clark-Casey2014-11-19 20:06:56 +0000
commit7a2c77e7eace93d722ef37595e9fab21d3cd266f (patch)
treed8e8a4ca5c93654526efd6761995022038977125 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
parentRemove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... (diff)
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If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
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