From 3d5a9e6748ef743c4db04b427d4d76ea65269618 Mon Sep 17 00:00:00 2001 From: diva Date: Sun, 15 Feb 2009 05:00:58 +0000 Subject: This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 2edfca8..ecce237 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -646,7 +646,7 @@ namespace OpenSim.Region.Framework.Scenes else { m_numRootAgents++; - presence.AddToPhysicalScene(); + presence.AddToPhysicalScene(false); } Entities[presence.UUID] = presence; -- cgit v1.1