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authorTeravus Ovares (Dan Olivares)2009-12-30 15:55:49 -0500
committerTeravus Ovares (Dan Olivares)2009-12-30 15:55:49 -0500
commite6c71d6df6ef0f2836323c8ae2e59da2d1104f74 (patch)
tree5521fd28ab1dc65ac77d2d27f8f9f811320559d7 /OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
parent* Makes forward and backward key reactions faster by responding to the NUDGE ... (diff)
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* Fixes Sitting on the ground.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 8b1d705..fd526eb 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -146,7 +146,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
146 const float PREJUMP_DELAY = 0.25f; 146 const float PREJUMP_DELAY = 0.25f;
147 147
148 #region Inputs 148 #region Inputs
149 149 if (m_scenePresence.SitGround)
150 {
151 return "SIT_GROUND_CONSTRAINED";
152 }
150 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; 153 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags;
151 PhysicsActor actor = m_scenePresence.PhysicsActor; 154 PhysicsActor actor = m_scenePresence.PhysicsActor;
152 155