From 0c041ce12f393367e2754e88d9b8dad5e45f88c4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Oct 2011 01:42:31 +0100 Subject: Implement osNpcSit(). This is still in development so don't trust it Format is osNpcSit(, , OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) --- OpenSim/Region/Framework/Interfaces/INPCModule.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs') diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 5e5c4a1..9dd8c79 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -95,6 +95,15 @@ namespace OpenSim.Region.Framework.Interfaces bool Say(UUID agentID, Scene scene, string text); /// + /// Sit the NPC. + /// + /// + /// + /// + /// true if the sit succeeded, false if not + bool Sit(UUID agentID, UUID partID, Scene scene); + + /// /// Delete an NPC. /// /// The UUID of the NPC -- cgit v1.1