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authorMelanie2010-01-26 14:44:07 +0000
committerMelanie2010-01-26 14:44:07 +0000
commit19484891bbe7a8ed9860d386af8d76ac0e0b8974 (patch)
treee19c1dde846569ee136a1aa1677d143af925e5e2 /OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
parentFixes Region Crossings on a prim. (diff)
parentFix a problem where llDie() calls were sometimes leaving dead objects behind. (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 67395fa..eeb5102 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -77,7 +77,11 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <summary> 77 /// <summary>
78 /// Stop all the scripts in this entity. 78 /// Stop all the scripts in this entity.
79 /// </summary> 79 /// </summary>
80 void RemoveScriptInstances(); 80 /// <param name="sceneObjectBeingDeleted">
81 /// Should be true if these scripts are being removed because the scene
82 /// object is being deleted. This will prevent spurious updates to the client.
83 /// </param>
84 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
81 85
82 /// <summary> 86 /// <summary>
83 /// Start a script which is in this entity's inventory. 87 /// Start a script which is in this entity's inventory.
@@ -103,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// Stop a script which is in this prim's inventory. 107 /// Stop a script which is in this prim's inventory.
104 /// </summary> 108 /// </summary>
105 /// <param name="itemId"></param> 109 /// <param name="itemId"></param>
106 void RemoveScriptInstance(UUID itemId); 110 /// <param name="sceneObjectBeingDeleted">
111 /// Should be true if these scripts are being removed because the scene
112 /// object is being deleted. This will prevent spurious updates to the client.
113 /// </param>
114 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
107 115
108 /// <summary> 116 /// <summary>
109 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 117 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative