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authorTeravus Ovares2008-04-24 11:32:41 +0000
committerTeravus Ovares2008-04-24 11:32:41 +0000
commitaa8aee90a35458f1f601ca23e2298b212782d0a3 (patch)
tree37c2645867cba040a4ad7e32d1b5ccd56d155d87 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parent* From: Alan M Webb <awebb.vnet.ibm.com> (diff)
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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index c4409bc..0aa3240 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
61 public event AvatarNowWearing OnAvatarNowWearing; 61 public event AvatarNowWearing OnAvatarNowWearing;
62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
63 public event ObjectAttach OnObjectAttach; 63 public event ObjectAttach OnObjectAttach;
64 public event ObjectDeselect OnObjectDetach;
64 public event StartAnim OnStartAnim; 65 public event StartAnim OnStartAnim;
65 public event StopAnim OnStopAnim; 66 public event StopAnim OnStopAnim;
66 public event LinkObjects OnLinkObjects; 67 public event LinkObjects OnLinkObjects;
@@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
380 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 381 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
381 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 382 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
382 uint parentID, 383 uint parentID,
383 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation) 384 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
385 bool attachment, uint AttachmentPoint)
384 { 386 {
385 } 387 }
386 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 388 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,