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authorTeravus Ovares2008-04-24 11:32:41 +0000
committerTeravus Ovares2008-04-24 11:32:41 +0000
commitaa8aee90a35458f1f601ca23e2298b212782d0a3 (patch)
tree37c2645867cba040a4ad7e32d1b5ccd56d155d87
parent* From: Alan M Webb <awebb.vnet.ibm.com> (diff)
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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
-rw-r--r--OpenSim/Framework/IClientAPI.cs4
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs34
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs55
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs38
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs34
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs32
8 files changed, 176 insertions, 26 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 4faaad6..28047e7 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -454,6 +454,7 @@ namespace OpenSim.Framework
454 event AvatarNowWearing OnAvatarNowWearing; 454 event AvatarNowWearing OnAvatarNowWearing;
455 event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 455 event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
456 event ObjectAttach OnObjectAttach; 456 event ObjectAttach OnObjectAttach;
457 event ObjectDeselect OnObjectDetach;
457 event StartAnim OnStartAnim; 458 event StartAnim OnStartAnim;
458 event StopAnim OnStopAnim; 459 event StopAnim OnStopAnim;
459 event LinkObjects OnLinkObjects; 460 event LinkObjects OnLinkObjects;
@@ -638,7 +639,8 @@ namespace OpenSim.Framework
638 639
639 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 640 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
640 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 641 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
641 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation); 642 uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
643 bool attachment, uint AttachmentPoint);
642 644
643 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 645 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
644 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, 646 LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 216633f..0a6431d 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Region.ClientStack
235 235
236 private ScriptAnswer handlerScriptAnswer = null; 236 private ScriptAnswer handlerScriptAnswer = null;
237 private RequestPayPrice handlerRequestPayPrice = null; 237 private RequestPayPrice handlerRequestPayPrice = null;
238 private ObjectDeselect handlerObjectDetach = null;
238 239
239 /* Properties */ 240 /* Properties */
240 241
@@ -689,6 +690,7 @@ namespace OpenSim.Region.ClientStack
689 public event AvatarNowWearing OnAvatarNowWearing; 690 public event AvatarNowWearing OnAvatarNowWearing;
690 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 691 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
691 public event ObjectAttach OnObjectAttach; 692 public event ObjectAttach OnObjectAttach;
693 public event ObjectDeselect OnObjectDetach;
692 public event GenericCall2 OnCompleteMovementToRegion; 694 public event GenericCall2 OnCompleteMovementToRegion;
693 public event UpdateAgent OnAgentUpdate; 695 public event UpdateAgent OnAgentUpdate;
694 public event AgentRequestSit OnAgentRequestSit; 696 public event AgentRequestSit OnAgentRequestSit;
@@ -1989,6 +1991,7 @@ namespace OpenSim.Region.ClientStack
1989 /// <param name="attachPoint"></param> 1991 /// <param name="attachPoint"></param>
1990 public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) 1992 public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
1991 { 1993 {
1994
1992 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach); 1995 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
1993 Console.WriteLine("Attach object!"); 1996 Console.WriteLine("Attach object!");
1994 // TODO: don't create new blocks if recycling an old packet 1997 // TODO: don't create new blocks if recycling an old packet
@@ -2013,13 +2016,13 @@ namespace OpenSim.Region.ClientStack
2013 2016
2014 SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags, 2017 SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
2015 objectID, ownerID, text, color, parentID, particleSystem, 2018 objectID, ownerID, text, color, parentID, particleSystem,
2016 rotation, clickAction, textureanim); 2019 rotation, clickAction, textureanim, false,(uint)0);
2017 } 2020 }
2018 public void SendPrimitiveToClient( 2021 public void SendPrimitiveToClient(
2019 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, 2022 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
2020 uint flags, 2023 uint flags,
2021 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, 2024 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
2022 LLQuaternion rotation, byte clickAction, byte[] textureanim) 2025 LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint)
2023 { 2026 {
2024 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 2027 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
2025 // TODO: don't create new blocks if recycling an old packet 2028 // TODO: don't create new blocks if recycling an old packet
@@ -2050,6 +2053,18 @@ namespace OpenSim.Region.ClientStack
2050 outPacket.ObjectData[0].ClickAction = clickAction; 2053 outPacket.ObjectData[0].ClickAction = clickAction;
2051 //outPacket.ObjectData[0].Flags = 0; 2054 //outPacket.ObjectData[0].Flags = 0;
2052 2055
2056 if (attachment)
2057 {
2058 // Necessary???
2059 outPacket.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 2);
2060 outPacket.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
2061
2062 // Item from inventory???
2063 outPacket.ObjectData[0].NameValue =
2064 Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
2065 outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4);
2066 }
2067
2053 // Sound Radius 2068 // Sound Radius
2054 outPacket.ObjectData[0].Radius = 20; 2069 outPacket.ObjectData[0].Radius = 20;
2055 2070
@@ -3438,6 +3453,21 @@ namespace OpenSim.Region.ClientStack
3438 } 3453 }
3439 3454
3440 break; 3455 break;
3456 case PacketType.ObjectDetach:
3457
3458 ObjectDetachPacket dett = (ObjectDetachPacket)Pack;
3459 for (int j = 0; j < dett.ObjectData.Length; j++)
3460 {
3461 uint obj = dett.ObjectData[j].ObjectLocalID;
3462 handlerObjectDetach = OnObjectDetach;
3463 if (handlerObjectDetach != null)
3464 {
3465 handlerObjectDetach(obj,this);
3466 }
3467
3468 }
3469
3470 break;
3441 case PacketType.SetAlwaysRun: 3471 case PacketType.SetAlwaysRun:
3442 SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack; 3472 SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
3443 3473
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 2b28b2a..668e50f 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -293,9 +293,46 @@ namespace OpenSim.Region.Environment.Scenes
293 } 293 }
294 } 294 }
295 } 295 }
296 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
297 {
298 List<EntityBase> EntityList = GetEntities();
296 299
300 foreach (EntityBase obj in EntityList)
301 {
302 if (obj is SceneObjectGroup)
303 {
304 if (((SceneObjectGroup)obj).LocalId == objectLocalID)
305 {
306 SceneObjectGroup group = (SceneObjectGroup)obj;
307 group.DetachToGround();
308 }
309 }
310 }
311
312 }
297 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) 313 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot)
298 { 314 {
315 List<EntityBase> EntityList = GetEntities();
316
317 foreach (EntityBase obj in EntityList)
318 {
319 if (obj is SceneObjectGroup)
320 {
321 if (((SceneObjectGroup)obj).LocalId == objectLocalID)
322 {
323 SceneObjectGroup group = (SceneObjectGroup)obj;
324 group.AttachToAgent(remoteClient.AgentId, AttachmentPt);
325
326 }
327
328 }
329 }
330
331 }
332 // Use the above method.
333 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
334 bool deadMethod)
335 {
299 Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); 336 Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt);
300 SceneObjectPart p = GetSceneObjectPart(objectLocalID); 337 SceneObjectPart p = GetSceneObjectPart(objectLocalID);
301 if (p != null) 338 if (p != null)
@@ -1005,15 +1042,23 @@ namespace OpenSim.Region.Environment.Scenes
1005 SceneObjectGroup group = GetGroupByPrim(localID); 1042 SceneObjectGroup group = GetGroupByPrim(localID);
1006 if (group != null) 1043 if (group != null)
1007 { 1044 {
1045
1008 LLVector3 oldPos = group.AbsolutePosition; 1046 LLVector3 oldPos = group.AbsolutePosition;
1009 if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos)) 1047 if (group.RootPart.m_IsAttachment)
1010 { 1048 {
1011 group.SendGroupTerseUpdate(); 1049 group.UpdateGroupPosition(pos);
1012 return;
1013 } 1050 }
1014 if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID)) 1051 else
1015 { 1052 {
1016 group.UpdateGroupPosition(pos); 1053 if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos))
1054 {
1055 group.SendGroupTerseUpdate();
1056 return;
1057 }
1058 if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))
1059 {
1060 group.UpdateGroupPosition(pos);
1061 }
1017 } 1062 }
1018 } 1063 }
1019 } 1064 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c41a445..21c8991 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Environment.Scenes
1528 client.OnRezObject += RezObject; 1528 client.OnRezObject += RezObject;
1529 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 1529 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
1530 client.OnObjectAttach += m_innerScene.AttachObject; 1530 client.OnObjectAttach += m_innerScene.AttachObject;
1531 client.OnObjectDetach += m_innerScene.DetachObject;
1531 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; 1532 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
1532 client.OnObjectDescription += m_innerScene.PrimDescription; 1533 client.OnObjectDescription += m_innerScene.PrimDescription;
1533 client.OnObjectName += m_innerScene.PrimName; 1534 client.OnObjectName += m_innerScene.PrimName;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4f65cc7..27639ea 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
180 set 180 set
181 { 181 {
182 LLVector3 val = value; 182 LLVector3 val = value;
183 if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) 183 if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment)
184 { 184 {
185 m_scene.CrossPrimGroupIntoNewRegion(val, this); 185 m_scene.CrossPrimGroupIntoNewRegion(val, this);
186 } 186 }
@@ -612,6 +612,42 @@ namespace OpenSim.Region.Environment.Scenes
612 m_rootPart = part; 612 m_rootPart = part;
613 } 613 }
614 614
615
616 public void AttachToAgent(LLUUID agentID, uint attachmentpoint)
617 {
618 ScenePresence avatar = m_scene.GetScenePresence(agentID);
619 if (avatar != null)
620 {
621 m_rootPart.m_attachedAvatar = agentID;
622 m_rootPart.SetParentLocalId(avatar.LocalId);
623 m_rootPart.SetAttachmentPoint(attachmentpoint);
624 m_rootPart.m_IsAttachment = true;
625 if (m_rootPart.PhysActor != null)
626 {
627 m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
628 m_rootPart.PhysActor = null;
629 AbsolutePosition = LLVector3.Zero;
630 }
631 m_rootPart.ScheduleFullUpdate();
632 }
633 }
634
635 public void DetachToGround()
636 {
637 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
638 LLVector3 detachedpos = new LLVector3(127f,127f,127f);
639 if (avatar != null)
640 {
641 detachedpos = avatar.AbsolutePosition;
642 }
643 AbsolutePosition = detachedpos;
644 m_rootPart.m_attachedAvatar = LLUUID.Zero;
645 m_rootPart.SetParentLocalId(0);
646 m_rootPart.SetAttachmentPoint((byte)0);
647 m_rootPart.m_IsAttachment = false;
648 m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
649 m_rootPart.ScheduleFullUpdate();
650 }
615 /// <summary> 651 /// <summary>
616 /// 652 ///
617 /// </summary> 653 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e2cb3ac..099d0f0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -99,6 +99,11 @@ namespace OpenSim.Region.Environment.Scenes
99 // TODO: This needs to be persisted in next XML version update! 99 // TODO: This needs to be persisted in next XML version update!
100 [XmlIgnore] public int[] PayPrice = {0,0,0,0,0}; 100 [XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
101 101
102
103 [XmlIgnore] public bool m_IsAttachment = false;
104 [XmlIgnore] public uint m_attachmentPoint = (byte)0;
105 [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
106
102 public Int32 CreationDate; 107 public Int32 CreationDate;
103 public uint ParentID = 0; 108 public uint ParentID = 0;
104 109
@@ -1271,7 +1276,17 @@ namespace OpenSim.Region.Environment.Scenes
1271 } 1276 }
1272 return returnresult; 1277 return returnresult;
1273 } 1278 }
1279
1280 // Use this for attachments! LocalID should be avatar's localid
1281 public void SetParentLocalId(uint localID)
1282 {
1283 ParentID = localID;
1284 }
1274 1285
1286 public void SetAttachmentPoint(uint AttachmentPoint)
1287 {
1288 m_attachmentPoint = AttachmentPoint;
1289 }
1275 /// <summary> 1290 /// <summary>
1276 /// 1291 ///
1277 /// </summary> 1292 /// </summary>
@@ -2212,7 +2227,7 @@ namespace OpenSim.Region.Environment.Scenes
2212 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2227 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2213 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid, 2228 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid,
2214 OwnerID, 2229 OwnerID,
2215 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation); 2230 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint);
2216 } 2231 }
2217 2232
2218 /// Terse updates 2233 /// Terse updates
@@ -2271,15 +2286,22 @@ namespace OpenSim.Region.Environment.Scenes
2271 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) 2286 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
2272 { 2287 {
2273 LLQuaternion mRot = RotationOffset; 2288 LLQuaternion mRot = RotationOffset;
2274 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) 2289 if (m_IsAttachment)
2275 { 2290 {
2276 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State); 2291 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)(((byte)m_attachmentPoint) << 4));
2277 } 2292 }
2278 else 2293 else
2279 { 2294 {
2280 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, 2295 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
2281 RotationalVelocity); 2296 {
2282 //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString()); 2297 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
2298 }
2299 else
2300 {
2301 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
2302 RotationalVelocity);
2303 //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
2304 }
2283 } 2305 }
2284 } 2306 }
2285 2307
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index c4409bc..0aa3240 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
61 public event AvatarNowWearing OnAvatarNowWearing; 61 public event AvatarNowWearing OnAvatarNowWearing;
62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 62 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
63 public event ObjectAttach OnObjectAttach; 63 public event ObjectAttach OnObjectAttach;
64 public event ObjectDeselect OnObjectDetach;
64 public event StartAnim OnStartAnim; 65 public event StartAnim OnStartAnim;
65 public event StopAnim OnStopAnim; 66 public event StopAnim OnStopAnim;
66 public event LinkObjects OnLinkObjects; 67 public event LinkObjects OnLinkObjects;
@@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
380 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 381 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
381 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 382 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
382 uint parentID, 383 uint parentID,
383 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation) 384 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
385 bool attachment, uint AttachmentPoint)
384 { 386 {
385 } 387 }
386 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 388 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 7a9734c..947466f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -819,7 +819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
819 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) 819 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
820 { 820 {
821 OdePrim obj = (OdePrim)m_taintparent; 821 OdePrim obj = (OdePrim)m_taintparent;
822 if (obj.Body != (IntPtr)0 && Body != (IntPtr)0) 822 if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body)
823 { 823 {
824 _linkJointGroup = d.JointGroupCreate(0); 824 _linkJointGroup = d.JointGroupCreate(0);
825 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); 825 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
@@ -1098,7 +1098,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1098 if (_parent != null) 1098 if (_parent != null)
1099 { 1099 {
1100 OdePrim odParent = (OdePrim)_parent; 1100 OdePrim odParent = (OdePrim)_parent;
1101 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0) 1101 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
1102 { 1102 {
1103 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup); 1103 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
1104 d.JointAttach(m_linkJoint, Body, odParent.Body); 1104 d.JointAttach(m_linkJoint, Body, odParent.Body);
@@ -1978,12 +1978,14 @@ namespace OpenSim.Region.Physics.OdePlugin
1978 { 1978 {
1979 _position = l_position; 1979 _position = l_position;
1980 //_parent_scene.remActivePrim(this); 1980 //_parent_scene.remActivePrim(this);
1981 base.RequestPhysicsterseUpdate(); 1981 if (_parent == null)
1982 base.RequestPhysicsterseUpdate();
1982 return; 1983 return;
1983 } 1984 }
1984 else 1985 else
1985 { 1986 {
1986 base.RaiseOutOfBounds(l_position); 1987 if (_parent == null)
1988 base.RaiseOutOfBounds(l_position);
1987 return; 1989 return;
1988 } 1990 }
1989 } 1991 }
@@ -1998,7 +2000,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1998 2000
1999 2001
2000 //IsPhysical = false; 2002 //IsPhysical = false;
2001 base.RaiseOutOfBounds(_position); 2003 if (_parent == null)
2004 base.RaiseOutOfBounds(_position);
2002 2005
2003 _acceleration.X = 0; 2006 _acceleration.X = 0;
2004 _acceleration.Y = 0; 2007 _acceleration.Y = 0;
@@ -2010,7 +2013,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2010 m_rotationalVelocity.X = 0; 2013 m_rotationalVelocity.X = 0;
2011 m_rotationalVelocity.Y = 0; 2014 m_rotationalVelocity.Y = 0;
2012 m_rotationalVelocity.Z = 0; 2015 m_rotationalVelocity.Z = 0;
2013 base.RequestPhysicsterseUpdate(); 2016
2017 if (_parent == null)
2018 base.RequestPhysicsterseUpdate();
2019
2014 m_throttleUpdates = false; 2020 m_throttleUpdates = false;
2015 throttleCounter = 0; 2021 throttleCounter = 0;
2016 _zeroFlag = true; 2022 _zeroFlag = true;
@@ -2054,14 +2060,20 @@ namespace OpenSim.Region.Physics.OdePlugin
2054 m_throttleUpdates = false; 2060 m_throttleUpdates = false;
2055 throttleCounter = 0; 2061 throttleCounter = 0;
2056 m_rotationalVelocity = pv; 2062 m_rotationalVelocity = pv;
2057 base.RequestPhysicsterseUpdate(); 2063
2064 if (_parent == null)
2065 base.RequestPhysicsterseUpdate();
2066
2058 m_lastUpdateSent = true; 2067 m_lastUpdateSent = true;
2059 } 2068 }
2060 } 2069 }
2061 else 2070 else
2062 { 2071 {
2063 if (lastZeroFlag != _zeroFlag) 2072 if (lastZeroFlag != _zeroFlag)
2064 base.RequestPhysicsterseUpdate(); 2073 {
2074 if (_parent == null)
2075 base.RequestPhysicsterseUpdate();
2076 }
2065 2077
2066 m_lastVelocity = _velocity; 2078 m_lastVelocity = _velocity;
2067 2079
@@ -2092,8 +2104,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2092 m_lastUpdateSent = false; 2104 m_lastUpdateSent = false;
2093 if (!m_throttleUpdates || throttleCounter > 15) 2105 if (!m_throttleUpdates || throttleCounter > 15)
2094 { 2106 {
2095 2107 if (_parent == null)
2096 base.RequestPhysicsterseUpdate(); 2108 base.RequestPhysicsterseUpdate();
2097 } 2109 }
2098 else 2110 else
2099 { 2111 {