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authorMW2007-11-17 12:03:20 +0000
committerMW2007-11-17 12:03:20 +0000
commita4a1ff3d9b187dd4fad063510ae47bacac6904cd (patch)
treea7d51dcedbc14c835e0595c4e2e8d9fe900783ff /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parentOut of a fog of alcohol and adenovirus, I present - POS! (diff)
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Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 07d43b8..d107aab 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -280,7 +280,7 @@ namespace SimpleApp
280 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 280 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
281 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 281 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
282 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, 282 LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID,
283 byte[] particleSystem, LLQuaternion rotation) 283 byte[] particleSystem, LLQuaternion rotation, byte clickAction)
284 { 284 {
285 } 285 }
286 286