From a4a1ff3d9b187dd4fad063510ae47bacac6904cd Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 17 Nov 2007 12:03:20 +0000 Subject: Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. --- OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs') diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 07d43b8..d107aab 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -280,7 +280,7 @@ namespace SimpleApp public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, LLQuaternion rotation) + byte[] particleSystem, LLQuaternion rotation, byte clickAction) { } -- cgit v1.1