From d04443b4fe0fb3993b53086d95be97a766b409f6 Mon Sep 17 00:00:00 2001 From: mingchen Date: Fri, 23 May 2008 15:12:15 +0000 Subject: *Refactor of the LandManagementModule that allows OpenSim to run without it --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 0dbd6dd..103068c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -405,14 +405,7 @@ namespace OpenSim.Region.Environment.Scenes RegisterToEvents(); SetDirectionVectors(); - try - { - m_scene.LandChannel.SendLandUpdate(this, true); - } //BUG: Mike - please fix this. - catch (KeyNotFoundException) - { - m_log.Warn("[LAND]: Bug triggered with NPC. LandModule needs a refactor to fix this."); - } + } public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, @@ -596,7 +589,6 @@ namespace OpenSim.Region.Environment.Scenes //if (!m_gotAllObjectsInScene) //{ m_scene.SendAllSceneObjectsToClient(this); - m_scene.LandChannel.SendLandUpdate(this, true); //m_gotAllObjectsInScene = true; //} -- cgit v1.1