aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-11-20 16:58:40 +0000
committerJustin Clarke Casey2008-11-20 16:58:40 +0000
commit81dcf223bf2c564423d2c5c101ea95b6d79c6eab (patch)
treed631c67957b5ab2d3112ec22c1f14636b0b5d96f /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentFrom: Christopher Yeoh <cyeoh@au1.ibm.com> (diff)
downloadopensim-SC_OLD-81dcf223bf2c564423d2c5c101ea95b6d79c6eab.zip
opensim-SC_OLD-81dcf223bf2c564423d2c5c101ea95b6d79c6eab.tar.gz
opensim-SC_OLD-81dcf223bf2c564423d2c5c101ea95b6d79c6eab.tar.bz2
opensim-SC_OLD-81dcf223bf2c564423d2c5c101ea95b6d79c6eab.tar.xz
* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 19f0f9c..61fa83d 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2424,6 +2424,7 @@ namespace OpenSim.Region.Environment.Scenes
2424 PhysicsVector pVec = 2424 PhysicsVector pVec =
2425 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 2425 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
2426 AbsolutePosition.Z); 2426 AbsolutePosition.Z);
2427
2427 if (m_avHeight == 127.0f) 2428 if (m_avHeight == 127.0f)
2428 { 2429 {
2429 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f)); 2430 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f));
@@ -2432,6 +2433,7 @@ namespace OpenSim.Region.Environment.Scenes
2432 { 2433 {
2433 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight)); 2434 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight));
2434 } 2435 }
2436
2435 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 2437 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
2436 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 2438 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
2437 m_physicsActor.SubscribeEvents(1000); 2439 m_physicsActor.SubscribeEvents(1000);