From 81dcf223bf2c564423d2c5c101ea95b6d79c6eab Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 20 Nov 2008 16:58:40 +0000 Subject: * Add enough infrastructure code to run an extremely basic and flaky add root agent scene test --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 19f0f9c..61fa83d 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -2424,6 +2424,7 @@ namespace OpenSim.Region.Environment.Scenes PhysicsVector pVec = new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); + if (m_avHeight == 127.0f) { m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f)); @@ -2432,6 +2433,7 @@ namespace OpenSim.Region.Environment.Scenes { m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight)); } + //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; m_physicsActor.SubscribeEvents(1000); -- cgit v1.1