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authorMW2007-06-28 17:48:45 +0000
committerMW2007-06-28 17:48:45 +0000
commit41f26668d93dd871056ba506a306cd23e8573503 (patch)
tree44b25733c2d916c37a6af59839258fca9ce6bd30 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent*Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal ... (diff)
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enabled physics plugin flying flags.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 23434a0..b90004e 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -242,8 +242,7 @@ namespace OpenSim.Region.Environment.Scenes
242 Vector3 agent_control_v3 = new Vector3(0, 0, 0); 242 Vector3 agent_control_v3 = new Vector3(0, 0, 0);
243 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); 243 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
244 244
245 245 this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
246 // this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
247 246
248 if (q != this.bodyRot) 247 if (q != this.bodyRot)
249 { 248 {