From 41f26668d93dd871056ba506a306cd23e8573503 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 28 Jun 2007 17:48:45 +0000 Subject: enabled physics plugin flying flags. --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 23434a0..b90004e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -242,8 +242,7 @@ namespace OpenSim.Region.Environment.Scenes Vector3 agent_control_v3 = new Vector3(0, 0, 0); Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); - - // this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); + this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); if (q != this.bodyRot) { -- cgit v1.1