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authorSean Dague2008-04-21 12:42:56 +0000
committerSean Dague2008-04-21 12:42:56 +0000
commitbf1580fba45df7624180b07599c8170074500c99 (patch)
tree696a69c94554f0789b123c82fb34c658e9a0b6af /OpenSim/Region/Environment/Scenes/SceneManager.cs
parent* Various refactorings. (diff)
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From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 61a4eae..40e313a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -250,6 +250,22 @@ namespace OpenSim.Region.Environment.Scenes
250 } 250 }
251 } 251 }
252 252
253 public bool TrySetCurrentScene(LLUUID regionID)
254 {
255 Console.WriteLine("Searching for Region: '{0}'", regionID.ToString());
256
257 foreach (Scene scene in m_localScenes)
258 {
259 if (scene.RegionInfo.RegionID == regionID)
260 {
261 m_currentScene = scene;
262 return true;
263 }
264 }
265
266 return false;
267 }
268
253 public bool TryGetScene(string regionName, out Scene scene) 269 public bool TryGetScene(string regionName, out Scene scene)
254 { 270 {
255 foreach (Scene mscene in m_localScenes) 271 foreach (Scene mscene in m_localScenes)