From f3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 22:45:13 +0000 Subject: * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type --- OpenSim/Region/Environment/Scenes/Scene.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5912c51..e3f219f 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1163,7 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes List PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); foreach (SceneObjectGroup group in PrimsFromDB) { - AddObjectFromStorage(group); + AddSceneObjectFromStorage(group); SceneObjectPart rootPart = group.GetChildPart(group.UUID); rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; rootPart.TrimPermissions(); @@ -1290,7 +1290,7 @@ namespace OpenSim.Region.Environment.Scenes { SceneObjectGroup sceneOb = new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); - AddObject(sceneOb); + AddSceneObject(sceneOb); SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); // if grass or tree, make phantom //rootPart.TrimPermissions(); @@ -1328,25 +1328,25 @@ namespace OpenSim.Region.Environment.Scenes /// Add an object into the scene that has come from storage /// /// - public void AddObjectFromStorage(SceneObjectGroup sceneObject) + public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject) { - m_innerScene.AddObjectFromStorage(sceneObject); + m_innerScene.AddSceneObjectFromStorage(sceneObject); } /// /// Add an object to the scene /// /// - public void AddObject(SceneObjectGroup sceneObject) + public void AddSceneObject(SceneObjectGroup sceneObject) { - m_innerScene.AddObject(sceneObject); + m_innerScene.AddSceneObject(sceneObject); } /// /// Remove an object from the scene /// /// - public void RemoveObject(SceneObjectGroup sceneObject) + public void RemoveSceneObject(SceneObjectGroup sceneObject) { if (Entities.ContainsKey(sceneObject.UUID)) { @@ -3164,7 +3164,7 @@ namespace OpenSim.Region.Environment.Scenes lock (Entities) { - RemoveObject(group); + RemoveSceneObject(group); } group.DeleteParts(); -- cgit v1.1