aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-12-17 16:11:03 +0000
committerJustin Clarke Casey2008-12-17 16:11:03 +0000
commitb4680f653dbc1c6f712898af79c4ea22bca3f678 (patch)
tree8482ca109db6d7e4b51221f0631c483a4a2d0fef /OpenSim/Region/Environment/Scenes/Scene.cs
parent* Adding some locks to XEngine's m_PrimObjects which were prone to 'the colle... (diff)
downloadopensim-SC_OLD-b4680f653dbc1c6f712898af79c4ea22bca3f678.zip
opensim-SC_OLD-b4680f653dbc1c6f712898af79c4ea22bca3f678.tar.gz
opensim-SC_OLD-b4680f653dbc1c6f712898af79c4ea22bca3f678.tar.bz2
opensim-SC_OLD-b4680f653dbc1c6f712898af79c4ea22bca3f678.tar.xz
* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5502f97..6831885 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3480,28 +3480,19 @@ namespace OpenSim.Region.Environment.Scenes
3480 3480
3481 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) 3481 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
3482 { 3482 {
3483 // TODO: m_sceneGridService.DoStuff;
3484 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); 3483 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
3485 } 3484 }
3486 3485
3487 public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) 3486 public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms)
3488 { 3487 {
3489 // TODO: m_sceneGridService.DoStuff;
3490 m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); 3488 m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms);
3491 } 3489 }
3492 3490
3493 public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) 3491 public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID)
3494 { 3492 {
3495 // TODO: m_sceneGridService.DoStuff;
3496 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); 3493 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
3497 } 3494 }
3498 3495
3499 public virtual List<FriendListItem> StoreGetFriendsForUser(UUID ownerID)
3500 {
3501 // TODO: m_sceneGridService.DoStuff;
3502 return m_sceneGridService.GetUserFriendList(ownerID);
3503 }
3504
3505 public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) 3496 public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes)
3506 { 3497 {
3507 m_statsReporter.AddInPackets(inPackets); 3498 m_statsReporter.AddInPackets(inPackets);